Pit of 100 Trials (Paper Mario: The Thousand-Year Door): Difference between revisions

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Two troubles at the [[Trouble Center]] require the player to enter the Pit; [[Pine T. Jr.]]'s [[Pine T. Sr.|father]] [[Help my Daddy!|needs to be rescued]] on Level 18, and [[Erase that graffiti!|another trouble necessitates]] the destruction of a wall on Level 50 using [[Admiral Bobbery]]'s field ability.
Two troubles at the [[Trouble Center]] require the player to enter the Pit; [[Pine T. Jr.]]'s [[Pine T. Sr.|father]] [[Help my Daddy!|needs to be rescued]] on Level 18, and [[Erase that graffiti!|another trouble necessitates]] the destruction of a wall on Level 50 using [[Admiral Bobbery]]'s field ability.


==Enemies in the Pit of 100 Trials==
==Enemies==
Each floor has one enemy in the overworld, but when Mario enters battle, there are usually at least 2 enemies in the battle, with the deeper floors having more. There is no way to get down to the next floor without winning the battle, as the defeat of the enemies causes a [[Warp Pipe]] to appear out of the ground, leading to the next room of the pit. However, if a Bandit steals from the player and runs away, the enemy will not be considered defeated and the fight will have to be restarted with the Bandit holding the stolen object. Since Bandits run away on their turn when holding a stolen object, it can be quite difficult to proceed to the next floor and if certain measures are not taken can potentially leave the player in an [[unwinnable state]].
Each floor has one enemy in the overworld, but when Mario enters battle, there are usually at least 2 enemies in the battle, with the deeper floors having more. There is no way to get down to the next floor without winning the battle, as the defeat of the enemies causes a [[Warp Pipe]] to appear out of the ground, leading to the next room of the pit. However, if a Bandit steals from the player and runs away, the enemy will not be considered defeated and the fight will have to be restarted with the Bandit holding the stolen object. Since Bandits run away on their turn when holding a stolen object, it can be quite difficult to proceed to the next floor and if certain measures are not taken can potentially leave the player in an [[unwinnable state]].


===Floors 1-9===
===Floors 1-9===
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!width="30%"|Enemy!!width="15%"|HP!!width="15%"|Attack!!width="15%"|Defense!!width="25%"|Floor Locations
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===Floors 11-19===
===Floors 11-19===
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!width="30%"|Enemy!!width="15%"|HP!!width="15%"|Attack!!width="15%"|Defense!!width="25%"|Floor Locations
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===Floors 21-29===
===Floors 21-29===
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!width="30%"|Enemy!!width="15%"|HP!!width="15%"|Attack!!width="15%"|Defense!!width="25%"|Floor Locations
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===Floors 31-39===
===Floors 31-39===
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!width="30%"|Enemy!!width="15%"|HP!!width="15%"|Attack!!width="15%"|Defense!!width="25%"|Floor Locations
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===Floors 41-49===
===Floors 41-49===
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!width="30%"|Enemy!!width="15%"|HP!!width="15%"|Attack!!width="15%"|Defense!!width="25%"|Floor Locations
!width="30%"|Enemy!!width="15%"|HP!!width="15%"|Attack!!width="15%"|Defense!!width="25%"|Floor Locations
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===Floors 51-59===
===Floors 51-59===
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!width="30%"|Enemy!!width="15%"|HP!!width="15%"|Attack!!width="15%"|Defense!!width="25%"|Floor Locations
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===Floors 61-69===
===Floors 61-69===
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!width="30%"|Enemy!!width="15%"|HP!!width="15%"|Attack!!width="15%"|Defense!!width="25%"|Floor Locations
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===Floors 71-79===
===Floors 71-79===
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!width="30%"|Enemy!!width="15%"|HP!!width="15%"|Attack!!width="15%"|Defense!!width="25%"|Floor Locations
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===Floors 81-89===
===Floors 81-89===
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!width="30%"|Enemy!!width="15%"|HP!!width="15%"|Attack!!width="15%"|Defense!!width="25%"|Floor Locations
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===Floors 91-99===
===Floors 91-99===
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!width="30%"|Enemy!!width="15%"|HP!!width="15%"|Attack!!width="15%"|Defense!!width="25%"|Floor Locations
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===Floor 100===
===Floor 100===
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==Enemy Combos for the Pit of 100 Trials==  
==Enemy combos==  
As Mario and his company advance down floor by floor, every floor will always have the same base enemy, but when they go into battle, the combination of enemies for the floor can vary. There are three possible combinations (with the exception of the 100th floor, on which the enemy is always the same). Below is the list of all the possible combinations of enemies that can be encountered on each floor.
As Mario and his company advance down floor by floor, every floor will always have the same base enemy, but when they go into battle, the combination of enemies for the floor can vary. There are three possible combinations (with the exception of the 100th floor, on which the enemy is always the same). Below is the list of all the possible combinations of enemies that can be encountered on each floor.


===Floors 1-9===
===Floors 1-9===
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===Floors 11-19===
===Floors 11-19===
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===Floors 21-29===
===Floors 21-29===
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===Floors 31-39===
===Floors 31-39===
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!width="20%"|Floor!!width="20%"|Enemy!!width="20%"|Combo 1!!width="20%"|Combo 2!!width="20%"|Combo 3
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===Floors 41-49===
===Floors 41-49===
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!width="20%"|Floor!!width="20%"|Enemy!!width="20%"|Combo 1!!width="20%"|Combo 2!!width="20%"|Combo 3
!width="20%"|Floor!!width="20%"|Enemy!!width="20%"|Combo 1!!width="20%"|Combo 2!!width="20%"|Combo 3
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===Floors 51-59===
===Floors 51-59===
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!width="20%"|Floor!!width="20%"|Enemy!!width="20%"|Combo 1!!width="20%"|Combo 2!!width="20%"|Combo 3
!width="20%"|Floor!!width="20%"|Enemy!!width="20%"|Combo 1!!width="20%"|Combo 2!!width="20%"|Combo 3
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===Floors 61-69===
===Floors 61-69===
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!width="20%"|Floor!!width="20%"|Enemy!!width="20%"|Combo 1!!width="20%"|Combo 2!!width="20%"|Combo 3
!width="20%"|Floor!!width="20%"|Enemy!!width="20%"|Combo 1!!width="20%"|Combo 2!!width="20%"|Combo 3
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===Floors 71-79===
===Floors 71-79===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
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|-style="background: #ABC;"
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!width="20%"|Floor!!width="20%"|Enemy!!width="20%"|Combo 1!!width="20%"|Combo 2!!width="20%"|Combo 3
!width="20%"|Floor!!width="20%"|Enemy!!width="20%"|Combo 1!!width="20%"|Combo 2!!width="20%"|Combo 3
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===Floors 81-89===
===Floors 81-89===
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|-style="background: #ABC;"
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!width="20%"|Floor!!width="20%"|Enemy!!width="20%"|Combo 1!!width="20%"|Combo 2!!width="20%"|Combo 3
!width="20%"|Floor!!width="20%"|Enemy!!width="20%"|Combo 1!!width="20%"|Combo 2!!width="20%"|Combo 3
|-
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===Floors 91-99===
===Floors 91-99===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|class=wikitable style="text-align: center; width: 100%"
|-style="background: #ABC;"
|-
!width="20%"|Floor!!width="20%"|Enemy!!width="20%"|Combo 1!!width="20%"|Combo 2!!width="20%"|Combo 3
!width="20%"|Floor!!width="20%"|Enemy!!width="20%"|Combo 1!!width="20%"|Combo 2!!width="20%"|Combo 3
|-
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==Prizes in the Pit of 100 Trials==
==Prizes==
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{{RPG item locations
|-style="background: #ABC;"
|image1=[[File:Sleepy Stomp.png]]
!Image!!Name!!Effect!!Floor Location
|image2=[[File:Fire Drive.png]]
|-
|image3=[[File:Zap Tap.png]]
|[[File:Sleepy Stomp.png]]||[[Sleepy Stomp]]||For 2 FP, Mario can, in addition to causing damage, put an enemy to sleep. Requires 1 BP.||10
|image4=[[File:Pity Flower.png]]
|-
|image5=[[File:Strange Sack TTYD.png]]
|[[File:Fire Drive.png]]||[[Fire Drive]]||For 5 FP, it will assault all ground enemies and burn them. Deals 1 extra point of damage to ice enemies and sets off Bob-ombs immediately. Requires 3 BP.||20
|image6=[[File:Double Dip.png]]
|-
|image7=[[File:Double Dip P.png]]
|[[File:Zap Tap.png]]||[[Zap Tap]]||Electrifies Mario, causing most enemies to take 1 damage when they physically attack him. It makes Mario damage proof when jumping on electrified enemies. Makes some enemies unable to damage Mario whatsoever. Requires 3 BP.||30
|image8=[[File:Bump Attack.png]]
|-
|image9=[[File:Lucky Day.png]]
|[[File:Pity Flower.png]]||[[Pity Flower]]||Whenever Mario takes damage, there is a 30% chance he will regain one FP. Requires 3 BP.||40
|image10=[[File:Return Postage.png]]
|-
|item1=[[Sleepy Stomp]]
|[[File:Strange Sack TTYD.png]]||[[Strange Sack]]||Allows Mario to carry up to 20 items.||50
|item2=[[Fire Drive]]
|-
|item3=[[Zap Tap]]
|[[File:Double Dip.png]]||[[Double Dip]]||Adds an option in the items command for Mario to use 2 items in one turn, for 4 FP. Requires 3 BP.||60
|item4=[[Pity Flower]]
|-
|item5=[[Strange Sack]]
|[[File:Double Dip P.png]]||[[Double Dip P]]||Adds an option in the items command for Mario's partner to use 2 items in one turn for 4 FP. Requires 3 BP.||70
|item6=[[Double Dip]]
|-
|item7=[[Double Dip P]]
|[[File:Bump Attack.png]]||[[Bump Attack]]||Mario can defeat weak enemies (who no longer give Star Points) by walking into them. Does not work in Pit of 100 Trials. Requires 5 BP.||80
|item8=[[Bump Attack]]
|-
|item9=[[Lucky Day]]
|[[File:Lucky Day.png]]||[[Lucky Day]]||Causes enemies' attacks against Mario to miss more frequently than with Pretty Lucky. Requires 7 BP.||90
|item10=[[Return Postage]]
|-
|location1=On floor 10
|[[File:Return Postage.png]]||[[Return Postage]]||Makes direct-attackers take 1/2 the damage they do to Mario. Odd-numbered attacks are rounded down, except 1 is rounded up. Requires 7 BP.||100
|location2=On floor 20
|}
|location3=On floor 30
|location4=On floor 40
|location5=On floor 50
|location6=On floor 60
|location7=On floor 70
|location8=On floor 80
|location9=On floor 90
|location10=On floor 100
}}


==Area Tattles==
==Profiles==
*''This is the Pit of 100 Trials. That pipe just seems to lead down forever... Still, the air seems kinda fresh here. I guess it's flowing down from above, huh?
*'''Tattles'''
*''This is the Pit of 100 Trials, but I don't see any enemies in this room. At least there's a pipe to take us back to the entrance if you wanna bail. Then again, we'd have to fight our way back down to this level again... Better think it through before we do anything hasty, know what I mean?
**''This is the Pit of 100 Trials. That pipe just seems to lead down forever... Still, the air seems kinda fresh here. I guess it's flowing down from above, huh?
*''This is an intermediate floor in the Pit of 100 Trials. These appear every 10 floors. At least there's a pipe to take us back to the entrance if you wanna bail. Then again, we'd have to fight our way back down to this level again... Better think it through before we do anything hasty, know what I mean?
**''This is the Pit of 100 Trials, but I don't see any enemies in this room. At least there's a pipe to take us back to the entrance if you wanna bail. Then again, we'd have to fight our way back down to this level again... Better think it through before we do anything hasty, know what I mean?
*''This is the Pit of 100 Trials. We just gotta keep on fighting and descending... But this endless repetition of rooms is starting to totally wear me out, y'know? I guess we gotta soldier on, though...
**''This is an intermediate floor in the Pit of 100 Trials. These appear every 10 floors. At least there's a pipe to take us back to the entrance if you wanna bail. Then again, we'd have to fight our way back down to this level again... Better think it through before we do anything hasty, know what I mean?
*''This is the Pit of 100 Trials. We've come pretty far, looks like. The air's getting super-dank... Who knows how deep it goes, but let's keep going as long as we can...
**''This is the Pit of 100 Trials. We just gotta keep on fighting and descending... But this endless repetition of rooms is starting to totally wear me out, y'know? I guess we gotta soldier on, though...
*''This is the lowest floor in the Pit of 100 Trials. A zombified dragon named Bonetail used to protect this room. Yuuuuuck. Mario, I bet you're the first person to make it this far! I totally knew you'd do it! Now let's get out of this creepy place and back to the world above, OK?
**''This is the Pit of 100 Trials. We've come pretty far, looks like. The air's getting super-dank... Who knows how deep it goes, but let's keep going as long as we can...
**''This is the lowest floor in the Pit of 100 Trials. A zombified dragon named Bonetail used to protect this room. Yuuuuuck. Mario, I bet you're the first person to make it this far! I totally knew you'd do it! Now let's get out of this creepy place and back to the world above, OK?


==Gallery==
==Gallery==
Line 483: Line 492:
|JapR=Hyakkai Danjon
|JapR=Hyakkai Danjon
|JapM=100-Floor Dungeon
|JapM=100-Floor Dungeon
|ChiT=100層地下城<ref>{{cite|author=Nintendo HK官方頻道|date=April 25, 2024|title=紙片瑪利歐RPG 介紹影片(香港)|url=https://www.youtube.com/watch?v=b5FxUKg1ieU|publisher=Youtube|language=zh-hant|accessdate=April 25, 2024}}</ref>
|ChiT=100層地下城<ref>{{cite|author=Nintendo HK官方頻道|date=April 25, 2024|title=紙片瑪利歐RPG 介紹影片(香港)|url=www.youtube.com/watch?v=b5FxUKg1ieU|publisher=Youtube|language=zh-hant|accessdate=April 25, 2024}}</ref>
|ChiTR=100 céng dì xià chéng
|ChiTR=100 céng dì xià chéng
|ChiTM=100-Floor Dungeon
|ChiTM=100-Floor Dungeon
|Dut=Honderdlagenkerker<ref>Nintendo Nederland (April 25, 2024). [https://youtu.be/al9ZHfAQ-uQ?si=juAAdWrBoPTr_hpc Een uitgebreide blik op Paper Mario: The Thousand-Year Door (Nintendo Switch)]. ''Youtube''. Retrieved May 1, 2024.</ref>
|Dut=Honderdlagenkerker<ref>{{cite|author=Nintendo Nederland|date=April 25, 2024|url=youtu.be/al9ZHfAQ-uQ?si=juAAdWrBoPTr_hpc|title=Een uitgebreide blik op Paper Mario: The Thousand-Year Door (Nintendo Switch)|publisher=YouTube|accessdate=May 1, 2024|language=nl}}</ref>
|DutM=Hundred-layer dungeon
|DutM=Hundred-layer dungeon
|SpaA=Las Cien Pruebas
|SpaA=Las Cien Pruebas

Revision as of 12:53, May 26, 2024

Pit of 100 Trials
Pit Entrance.png
Mario and Bobbery standing near the warp pipe leading to the Pit in the GameCube version
First appearance Paper Mario: The Thousand-Year Door (2004)
Latest appearance Paper Mario: The Thousand-Year Door (Nintendo Switch) (2024)
“DANGER!!! DO NOT ENTER! This pipe is the entrance to the Pit of 100 Trials! First Attack and Bump Attack badges don't work, so BEWAAAAAAAAAAARE!”
The sign at the entrance to the Pit, Paper Mario: The Thousand-Year Door

The Pit of 100 Trials of Rogueport appears in Paper Mario: The Thousand-Year Door. It is the first Pit of 100 Trials to appear in the Paper Mario series, with Super Paper Mario expanding on the concept by introducing two new Pits: The Flipside Pit of 100 Trials and the Flopside Pit of 100 Trials.

The pipe that leads down to the Pit of 100 Trials is found near the entrance to the Palace of Shadow. According to Grifty, the Shadow Queen created this dungeon and filled it with powerful monsters. She threw people she did not like into the pit and left them to the mercy of the monsters within it. Sometime after her defeat, the pit was closed off from the public.

The early levels are relatively simple to clear, being inhabited by enemies found in early chapters. As the player progresses downward, however, the enemies become stronger, featuring more powerful enemies from later chapters and enemies unique to the Pit of 100 Trials itself. Upon reaching Level 100, the player faces Bonetail, a zombified dragon which acts as a much stronger version of Hooktail and Gloomtail. In the Nintendo Switch remake, Whacka replaces Bonetail as the Pit of 100 Trials final boss on repeat trips after the game is completed. Whacka uses his bumps to attack and heal, so Goombella advises Mario to use as few attacks as possible to avoid giving him ammunition.

Every tenth floor, with the exception of the hundredth, contains a brief rest from battles, a treasure chest, and a pipe which takes the player back to entrance of the pit. Occasionally, Charlieton or a Mover can be found; Charlieton offers to sell the player items for abnormally high prices, while Movers accept payment for taking them back up to the surface or skipping him down two or five levels. Rest floors can, however, be skipped this way. In the Nintendo Switch remake, after completing the pit the Mover appears at the entrance and offers to send Mario straight to Level 50 for 300 coins.

Two troubles at the Trouble Center require the player to enter the Pit; Pine T. Jr.'s father needs to be rescued on Level 18, and another trouble necessitates the destruction of a wall on Level 50 using Admiral Bobbery's field ability.

Enemies

Each floor has one enemy in the overworld, but when Mario enters battle, there are usually at least 2 enemies in the battle, with the deeper floors having more. There is no way to get down to the next floor without winning the battle, as the defeat of the enemies causes a Warp Pipe to appear out of the ground, leading to the next room of the pit. However, if a Bandit steals from the player and runs away, the enemy will not be considered defeated and the fight will have to be restarted with the Bandit holding the stolen object. Since Bandits run away on their turn when holding a stolen object, it can be quite difficult to proceed to the next floor and if certain measures are not taken can potentially leave the player in an unwinnable state.

Floors 1-9

Enemy HP Attack Defense Floor Locations
Gloomba 7 3 0 1; 6
Spinia 3 1 0 2; 7
Spania 3 1 0 3; 8
Dull Bones 1 2 1 4; 9
Fuzzy 3 1 0 5

Floors 11-19

Enemy HP Attack Defense Floor Locations
Paragloomba 7 3 0 11; 16
Cleft 2 2 2 12; 17
Pokey 4 3 0 13; 18
Dark Puff 3 2 0 14; 19
Pider 5 2 0 15

Floors 21-29

Enemy HP Attack Defense Floor Locations
Spiky Gloomba 7 4 0 21; 26
Bandit 5 2 0 22; 27
Lakitu 5 2 0 23; 28
Spiny 3 3 3 Found wherever a Lakitu is located.
Bob-omb 4 2 1 24; 29
Boo 7 3 0 25

Floors 31-39

Enemy HP Attack Defense Floor Locations
Dark Koopa 8 4 2 31; 36
Hyper Cleft 4 3 3 32; 37
Parabuzzy/Buzzy Beetle 5 3 4 33; 38
Shady Koopa 8 3 1 34; 39
Flower Fuzzy 6 3 0 35

Floors 41-49

Enemy HP Attack Defense Floor Locations
Dark Paratroopa 8 4 2 41; 46
Bulky Bob-omb 6 2 1 42; 47
Lava Bubble 6 4 0 43; 48
Poison Pokey 8 4 0 44; 49
Spiky Parabuzzy/Spike Top 5 3 4 45

Floors 51-59

Enemy HP Attack Defense Floor Locations
Badge Bandit 12 5 0 51; 56
Ice Puff 9 4 0 52; 57
Dark Boo 8 5 0 53; 58
Red Chomp 6 5 3 54; 59
Moon Cleft 6 5 5 55

Floors 61-69

Enemy HP Attack Defense Floor Locations
Dark Lakitu 13 5 0 61; 66
Sky-Blue Spiny 6 6 4 Found wherever a Dark Lakitu is located.
Dry Bones 8 5 2 62; 67
Dark Wizzerd 10 5 2 63; 68
Frost Piranha 10 5 0 64; 69
Dark Craw 20 6 0 65

Floors 71-79

Enemy HP Attack Defense Floor Locations
Wizzerd 10 6 3 71; 76
Dark Koopatrol 25 5 2 72; 77
Phantom Ember 10 5 0 73; 78
Swoopula 9 4 0 74; 79
Chain-Chomp 7 6 5 75

Floors 81-89

Enemy HP Attack Defense Floor Locations
Spunia 12 7 2 81; 85; 86
Dark Bristle 8 8 4 82; 87
Arantula 16 7 0 83; 88
Piranha Plant 15 9 0 84; 89

Floors 91-99

Enemy HP Attack Defense Floor Locations
Elite Wizzerd 12 8 5 91; 95; 99
Poison Puff 15 8 0 92; 96
Bob-ulk 10 4 2 93; 97
Swampire 20 6 0 94; 98
Amazy Dayzee 20 20 1 Appears randomly amongst the other enemies. One may appear on 92, 93, 96 or 97; two may appear on 94 or 98; they never appear on 91, 95 or 99.

Floor 100

Enemy HP Attack Defense Floor Locations
Bonetail 200 8 2 100
Whacka (Repeat trips, Nintendo Switch version only) 108 10 1 100

Enemy combos

As Mario and his company advance down floor by floor, every floor will always have the same base enemy, but when they go into battle, the combination of enemies for the floor can vary. There are three possible combinations (with the exception of the 100th floor, on which the enemy is always the same). Below is the list of all the possible combinations of enemies that can be encountered on each floor.

Floors 1-9

Floor Enemy Combo 1 Combo 2 Combo 3
1 Gloomba 1 Gloomba 1 Gloomba; 1 Spania 1 Gloomba; 1 Dull Bones
2 Spinia 1 Spinia; 1 Gloomba 3 Spinia; 2 Spania 5 Spinia
3 Spania 1 Spania; 1 Gloomba 2 Spania; 2 Fuzzies 4 Spania
4 Dull Bones 1 Dull Bones; 1 Gloomba 1 Dull Bones; 2 Spinia 4 Dull Bones
5 Fuzzy 2 Fuzzies; 1 Gloomba 2 Fuzzies; 2 Dull Bones 5 Fuzzies
6 Gloomba 1 Gloomba 1 Gloomba; 1 Spania 1 Gloomba; 1 Dull Bones
7 Spinia 1 Spinia; 1 Gloomba 3 Spinia; 2 Spania 5 Spinia
8 Spania 1 Spania; 1 Gloomba 2 Spania; 2 Fuzzies 4 Spania
9 Dull Bones 1 Dull Bones; 1 Gloomba 1 Dull Bones; 2 Spinia 4 Dull Bones

Floors 11-19

Floor Enemy Combo 1 Combo 2 Combo 3
11 Paragloomba 2 Paragloombas 1 Paragloomba; 2 Pokeys 1 Paragloomba; 2 Piders
12 Cleft 2 Clefts; 1 Paragloomba 1 Cleft; 1 Pider; 1 Dark Puff 4 Clefts
13 Pokey 1 Pokey; 1 Dark Puff 2 Pokeys; 2 Piders 4 Pokeys
14 Dark Puff 1 Dark Puff; 1 Paragloomba 2 Dark Puffs; 1 Pokey 3 Dark Puffs
15 Pider 1 Pider; 1 Paragloomba 2 Piders; 2 Pokeys 4 Pider
16 Paragloomba 2 Paragloombas 1 Paragloomba; 2 Pokeys 1 Paragloomba; 2 Piders
17 Cleft 2 Clefts; 1 Paragloomba 1 Cleft; 1 Pider; 1 Dark Puff 4 Clefts
18 Pokey 1 Pokey; 1 Dark Puff 2 Pokeys; 2 Piders 4 Pokeys
19 Dark Puff 1 Dark Puff; 1 Paragloomba 2 Dark Puffs; 1 Pokey 3 Dark Puffs

Floors 21-29

Floor Enemy Combo 1 Combo 2 Combo 3
21 Spiky Gloomba 2 Spiky Gloombas; 2 Boos 2 Spiky Gloomba; 1 Bob-omb; 1 Bandit 3 Spiky Gloombas
22 Bandit 1 Bandit; 1 Spiky Gloomba 3 Bandits; 2 Boos 5 Bandits
23 Lakitu 1 Lakitu; 1 Spiky Gloomba 2 Lakitus; 2 Bob-ombs 4 Lakitus
24 Bob-omb 2 Bob-ombs; 1 Spiky Gloomba 2 Bob-ombs; 2 Boos 4 Bob-ombs
25 Boo 2 Boos; 1 Spiky Gloomba 2 Boos; 2 Bandits 4 Boos
26 Spiky Gloomba 2 Spiky Gloombas; 2 Boos 2 Spiky Gloomba; 1 Bob-omb; 1 Bandit 3 Spiky Gloombas
27 Bandit 1 Bandit; 1 Spiky Gloomba 3 Bandits; 2 Boos 5 Bandits
28 Lakitu 1 Lakitu; 1 Spiky Gloomba 2 Lakitus; 2 Bob-ombs 4 Lakitus
29 Bob-omb 2 Bob-ombs; 1 Spiky Gloomba 2 Bob-ombs; 2 Boos 4 Bob-ombs

Floors 31-39

Floor Enemy Combo 1 Combo 2 Combo 3
31 Dark Koopa 2 Dark Koopas 1 Dark Koopa; 2 Flower Fuzzies 1 Dark Koopa; 2 Parabuzzies
32 Hyper Cleft 2 Hyper Clefts; 1 Shady Koopa 2 Hyper Clefts; 1 Parabuzzy 3 Hyper Clefts
33 Parabuzzy 1 Parabuzzy; 1 Flower Fuzzy 2 Parabuzzies; 2 Shady Koopas 4 Parabuzzies
34 Shady Koopa 2 Shady Koopas; 1 Parabuzzy 2 Shady Koopas; 1 Dark Koopa 4 Shady Koopas
35 Flower Fuzzy 1 Flower Fuzzy; 1 Hyper Cleft 2 Flower Fuzzies; 1 Dark Koopa 5 Flower Fuzzies
36 Dark Koopa 2 Dark Koopas 1 Dark Koopa; 2 Flower Fuzzies 1 Dark Koopa; 2 Parabuzzies
37 Hyper Cleft 2 Hyper Clefts; 1 Shady Koopa 2 Hyper Clefts; 1 Parabuzzy 3 Hyper Clefts
38 Parabuzzy 1 Parabuzzy; 1 Flower Fuzzy 2 Parabuzzies; 2 Shady Koopas 4 Parabuzzies
39 Shady Koopa 2 Shady Koopas; 1 Parabuzzy 2 Shady Koopas; 1 Dark Koopa 4 Shady Koopas

Floors 41-49

Floor Enemy Combo 1 Combo 2 Combo 3
41 Dark Paratroopa 2 Dark Paratroopas; 1 Spiky Parabuzzy 2 Dark Paratroopas; 1 Bulky Bob-omb 4 Dark Paratroopas
42 Bulky Bob-omb 2 Bulky Bob-ombs 1 Bulky Bob-omb; 1 Poison Pokey; 1 Spiky Parabuzzy 4 Bulky Bob-ombs
43 Lava Bubble 3 Lava Bubbles 2 Lava Bubbles; 1 Dark Paratroopa 2 Lava Bubbles; 1 Poison Pokey; 1 Bulky Bob-omb
44 Poison Pokey 1 Poison Pokey; 1 Dark Paratroopa 2 Poison Pokeys; 2 Spiky Parabuzzies 4 Poison Pokeys
45 Spiky Parabuzzy 2 Spiky Parabuzzies 2 Spiky Parabuzzies; 2 Lava Bubbles 4 Spiky Parabuzzies
46 Dark Paratroopa 2 Dark Paratroopas; 1 Spiky Parabuzzy 2 Dark Paratroopas; 1 Bulky Bob-omb 4 Dark Paratroopas
47 Bulky Bob-omb 2 Bulky Bob-ombs 1 Bulky Bob-omb; 1 Poison Pokey; 1 Spiky Parabuzzy 4 Bulky Bob-ombs
48 Lava Bubble 3 Lava Bubbles 2 Lava Bubbles; 1 Dark Paratroopa 2 Lava Bubbles; 1 Poison Pokey; 1 Bulky Bob-omb
49 Poison Pokey 1 Poison Pokey; 1 Dark Paratroopa 2 Poison Pokeys; 2 Spiky Parabuzzies 4 Poison Pokeys

Floors 51-59

Floor Enemy Combo 1 Combo 2 Combo 3
51 Badge Bandit 2 Badge Bandits; 1 Dark Boo 2 Badge Bandits; 1 Ice Puff 3 Badge Bandits
52 Ice Puff 1 Ice Puff; 1 Moon Cleft 2 Ice Puffs; 1 Dark Boo 4 Ice Puffs
53 Dark Boo 2 Dark Boos; 1 Badge Bandit 2 Dark Boos; 1 Red Chomp 4 Dark Boos
54 Red Chomp 2 Red Chomps; 1 Dark Boo 1 Red Chomp; 2 Ice Puffs 3 Red Chomps
55 Moon Cleft 1 Moon Cleft; 2 Dark Boos 2 Moon Clefts; 1 Red Chomp 4 Moon Clefts
56 Badge Bandit 2 Badge Bandits; 1 Dark Boo 2 Badge Bandits; 1 Ice Puff 3 Badge Bandits
57 Ice Puff 1 Ice Puff; 1 Moon Cleft 2 Ice Puffs; 1 Dark Boo 4 Ice Puffs
58 Dark Boo 2 Dark Boos; 1 Badge Bandit 2 Dark Boos; 1 Red Chomp 4 Dark Boos
59 Red Chomp 2 Red Chomps; 1 Dark Boo 1 Red Chomp; 2 Ice Puffs 3 Red Chomps

Floors 61-69

Floor Enemy Combo 1 Combo 2 Combo 3
61 Dark Lakitu 1 Dark Lakitu; 1 Dark Wizzerd 2 Dark Lakitus; 1 Dark Craw 3 Dark Lakitus
62 Dry Bones 1 Dry Bones; 1 Dark Craw 1 Dry Bones; 2 Frost Piranhas 4 Dry Bones
63 Dark Wizzerd 1 Dark Wizzerd; 2 Dry Bones 2 Dark Wizzerds; 1 Dark Craw 3 Dark Wizzerds
64 Frost Piranha 1 Frost Piranha; 1 Dark Craw 1 Frost Piranha; 2 Dark Lakitus 4 Frost Piranhas
65 Dark Craw 1 Dark Craw; 1 Dark Lakitu 2 Dark Craws 3 Dark Craws
66 Dark Lakitu 1 Dark Lakitu; 1 Dark Wizzerd 2 Dark Lakitus; 1 Dark Craw 3 Dark Lakitus
67 Dry Bones 1 Dry Bones; 1 Dark Craw 1 Dry Bones; 2 Frost Piranhas 4 Dry Bones
68 Dark Wizzerd 1 Dark Wizzerd; 2 Dry Bones 2 Dark Wizzerds; 1 Dark Craw 3 Dark Wizzerds
69 Frost Piranha 1 Frost Piranha; 1 Dark Craw 1 Frost Piranha; 2 Dark Lakitus 4 Frost Piranhas

Floors 71-79

Floor Enemy Combo 1 Combo 2 Combo 3
71 Wizzerd 1 Wizzerd; 2 Chain-Chomps 2 Wizzerds; 1 Dark Koopatrol 3 Wizzerds
72 Dark Koopatrol 1 Dark Koopatrol; 2 Chain-Chomps 2 Dark Koopatrols; 1 Wizzerd 3 Dark Koopatrols
73 Phantom Ember 1 Phantom Ember; 1 Swoopula; 1 Chain-Chomp; 1 Dark Koopatrol 3 Phantom Embers; 1 Wizzerd 5 Phantom Embers
74 Swoopula 2 Swoopulas; 2 Wizzerds 2 Swoopulas; 2 Dark Koopatrols 4 Swoopulas
75 Chain-Chomp 1 Chain-Chomp; 2 Dark Koopatrols 2 Chain-Chomps; 1 Wizzerd 4 Chain-Chomps
76 Wizzerd 1 Wizzerd; 2 Chain-Chomps 2 Wizzerds; 1 Dark Koopatrol 3 Wizzerds
77 Dark Koopatrol 1 Dark Koopatrol; 2 Chain-Chomps 2 Dark Koopatrols; 1 Wizzerd 3 Dark Koopatrols
78 Phantom Ember 1 Phantom Ember; 1 Swoopula; 1 Chain-Chomp; 1 Dark Koopatrol 3 Phantom Embers; 1 Wizzerd 5 Phantom Embers
79 Swoopula 2 Swoopulas; 2 Wizzerds 2 Swoopulas; 2 Dark Koopatrols 4 Swoopulas

Floors 81-89

Floor Enemy Combo 1 Combo 2 Combo 3
81 Spunia 4 Spunias 1 Spunia; 1 Piranha Plant; 1 Dark Bristle 2 Spunias; 2 Arantulas
82 Dark Bristle 2 Dark Bristles 2 Dark Bristles; 1 Spunia 1 Dark Bristle; 3 Arantulas
83 Arantula 2 Arantulas; 1 Dark Bristle 2 Arantulas; 1 Piranha Plant 4 Arantulas
84 Piranha Plant 2 Piranha Plants; 1 Dark Bristle 1 Piranha Plant; 3 Spunias 4 Piranha Plants
85 Spunia 3 Spunias 4 Spunias 5 Spunias
86 Spunia 4 Spunias 1 Spunia; 1 Piranha Plant; 1 Dark Bristle 2 Spunias; 2 Arantulas
87 Dark Bristle 2 Dark Bristles 2 Dark Bristles; 1 Spunia 1 Dark Bristle; 3 Arantulas
88 Arantula 2 Arantulas; 1 Dark Bristle 2 Arantulas; 1 Piranha Plant 4 Arantulas
89 Piranha Plant 2 Piranha Plants; 1 Dark Bristle 1 Piranha Plant; 3 Spunias 4 Piranha Plants

Floors 91-99

Floor Enemy Combo 1 Combo 2 Combo 3
91 Elite Wizzerd 2 Elite Wizzerds; 1 Swampire 1 Elite Wizzerd; 2 Poison Puffs 5 Elite Wizzerds
92 Poison Puff 2 Poison Puff; 1 Swampire; 1 Amazy Dayzee 3 Poison Puffs; 1 Bob-ulk 4 Poison Puffs
93 Bob-ulk 2 Bob-ulks; 1 Elite Wizzerd 3 Bob-ulks; 1 Amazy Dayzee 4 Bob-ulks
94 Swampire 1 Swampire; 2 Poison Puffs 1 Swampire; 1 Elite Wizzerd; 2 Amazy Dayzees 5 Swampires
95 Elite Wizzerd 2 Elite Wizzerds; 1 Swampire 1 Elite Wizzerd; 2 Poison Puffs 5 Elite Wizzerds
96 Poison Puff 2 Poison Puff; 1 Swampire; 1 Amazy Dayzee 3 Poison Puffs; 1 Bob-ulk 4 Poison Puffs
97 Bob-ulk 2 Bob-ulks; 1 Elite Wizzerd 3 Bob-ulks; 1 Amazy Dayzee 4 Bob-ulks
98 Swampire 1 Swampire; 2 Poison Puffs 1 Swampire; 1 Elite Wizzerd; 2 Amazy Dayzees 5 Swampires
99 Elite Wizzerd 2 Elite Wizzerds; 1 Swampire 1 Elite Wizzerd; 2 Poison Puffs 5 Elite Wizzerds

Prizes

Item Image Location

Sleepy Stomp Sprite of the Sleepy Stomp badge in Paper Mario: The Thousand-Year Door. On floor 10
Fire Drive Sprite of the Fire Drive badge in Paper Mario: The Thousand-Year Door. On floor 20
Zap Tap Sprite of the Zap Tap badge in Paper Mario: The Thousand-Year Door. On floor 30
Pity Flower Sprite of the Pity Flower badge in Paper Mario: The Thousand-Year Door. On floor 40
Strange Sack Sprite of a Strange Sack in Paper Mario: The Thousand-Year Door. On floor 50
Double Dip Sprite of the Double Dip badge in Paper Mario: The Thousand-Year Door. On floor 60
Double Dip P Sprite of the Double Dip P badge in Paper Mario: The Thousand-Year Door. On floor 70
Bump Attack Sprite of the Bump Attack badge in Paper Mario: The Thousand-Year Door. On floor 80
Lucky Day Sprite of the Lucky Day badge in Paper Mario: The Thousand-Year Door. On floor 90
Return Postage Sprite of the Return Postage badge in Paper Mario: The Thousand-Year Door. On floor 100

Profiles

  • Tattles
    • This is the Pit of 100 Trials. That pipe just seems to lead down forever... Still, the air seems kinda fresh here. I guess it's flowing down from above, huh?
    • This is the Pit of 100 Trials, but I don't see any enemies in this room. At least there's a pipe to take us back to the entrance if you wanna bail. Then again, we'd have to fight our way back down to this level again... Better think it through before we do anything hasty, know what I mean?
    • This is an intermediate floor in the Pit of 100 Trials. These appear every 10 floors. At least there's a pipe to take us back to the entrance if you wanna bail. Then again, we'd have to fight our way back down to this level again... Better think it through before we do anything hasty, know what I mean?
    • This is the Pit of 100 Trials. We just gotta keep on fighting and descending... But this endless repetition of rooms is starting to totally wear me out, y'know? I guess we gotta soldier on, though...
    • This is the Pit of 100 Trials. We've come pretty far, looks like. The air's getting super-dank... Who knows how deep it goes, but let's keep going as long as we can...
    • This is the lowest floor in the Pit of 100 Trials. A zombified dragon named Bonetail used to protect this room. Yuuuuuck. Mario, I bet you're the first person to make it this far! I totally knew you'd do it! Now let's get out of this creepy place and back to the world above, OK?

Gallery

Names in other languages

Language Name Meaning
Japanese 100階ダンジョン
Hyakkai Danjon
100-Floor Dungeon

Chinese (traditional) 100層地下城[1]
100 céng dì xià chéng
100-Floor Dungeon

Dutch Honderdlagenkerker[2]
Hundred-layer dungeon
French Donjon aux 100 étages
100 floor dungeon
German Duellkerker
Duel Dungeon
Italian Labirinto dei 100 livelli
Labyrinth of 100 levels
Spanish (NOA) Las Cien Pruebas
The One Hundred Trials
Spanish (NOE) Cien Mazmorras
One Hundred Dungeons

References

  1. ^ Nintendo HK官方頻道 (April 25, 2024). 紙片瑪利歐RPG 介紹影片(香港). Youtube (Traditional Chinese). Retrieved April 25, 2024.
  2. ^ Nintendo Nederland (April 25, 2024). Een uitgebreide blik op Paper Mario: The Thousand-Year Door (Nintendo Switch). YouTube (Dutch). Retrieved May 1, 2024.