User:Nintendo101/flowerpot

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search

SMB

Image Name Description Appearances Theme Pts.
First Last
Goomba's walking animation from Super Mario Bros. Little Goomba Mushroom creatures that walk back and forth. Little Goombas are the most common enemies and can be defeated with any attack. World 1-1 World 8-4 Ground 100
A Green Koopa Troopa walking from Super Mario Bros. Koopa Troopa (green) Foot soldiers of the Turtle Empire. Stomping on Koopa Troopas make them recede into their shells, which can be kicked to hit defeat enemies. Like Little Goombas, green-shelled Koopa Troopas walk off ledges. World 1-1 World 8-3 Ground 100
A Red Koopa Troopa from Super Mario Bros. Koopa Troopa (red) Red-shelled Koopa Troopas turn around when the reach the corner of a ledge. World 1-2 World 7-3 Ground 100
A Green Koopa Paratroopa Koopa Paratroopa (green) Winged Koopa Troopas. The green ones bounce across the ground or fly back and forth in set paths. World 2-1 World 8-4 Sky 400
SMB Red Koopa Paratroopa Sprite.gif Koopa Paratroopa (red) Red Koopa Paratroopas fly up and down in set paths. World 1-3 World 5-3 Sky 400
SMBBuzzyBeetle.gif Buzzy Beetle Small Koopas that retract into their shells when stomped. Buzzy Beetles are immune to fireballs and replace Little Goombas in Hard Mode. World 4-2 World 8-4 Underground 100
SMB Hammer Bro Throwing Hammer Sprite.gif Hammer Brother Helmeted Koopas that toss hammers. Hammer Brothers periodically hop between rows of blocks. They always occur in pairs. World 3-1 World 8-4 Ground 1000
SMB Spiny Sprite.gif Spiny Squat, spiked Koopas. Stomping one damages Mario. World 4-1 World 8-2 Ground 200
Spiny Egg Spiny's egg The spiked eggs tossed by Lakitus. It hatches into a Spiny when it makes contact with the ground. World 4-1 World 8-2 Ground 200
SMB Lakitu Throwing Spiny Sprites.gif Lakitu Cloud-riding Koopas. Lakitus toss Spiny's eggs. They appear towards the top of the screen follow Mario's position. World 4-1 World 8-2 Sky 200
PiranhaPlant SMB Sprite.gif Piranha plant Carnivorous plants that sit in pipes. Piranha plants emerge and retract from pipes in set internals. If Mario stands directly next to or on these pipes, the plants do not emerge. World 1-2 World 8-4 Underground 200
A sprite of a Cheep Cheep. Cheep-cheep (red) Pudgy pufferfish enemies that swim through water. In some ground-themed courses, red Cheep-cheeps leap over bridges in large numbers. World 2-2 World 8-4 Underwater 200
Grey Cheep Cheep palette Cheep-cheep (grey) Gray Cheep-cheeps only occur underwater. They swim slightly faster than the red ones. World 2-2 World 8-4 Underwater 200
Bullet Bill Bullet Bill Missiles launched from Turtle Cannons. They fly in straight lines. Bullet Bills are unaffected by fireballs. World 5-1 World 8-3 Sky 200
Blooper sprite. Bloober Underwater squid sentinels. They swim erratically to strike Mario. World 2-2 World 8-4 Underwater 200
Sprite of Podoboo Podoboo Balls of lava that guard Bowser's castles. They leap straight up from pools of lava to strike Mario. World 2-4 World 8-4 Castle Indestructible

TLL

Image Name Description Appearances Theme Pts. New
First Last
SMBLL Poison Mushroom Sprite.png Poison Mushroom A poisonous item that reduces a Super or Fire Mario/Luigi back to their standard form. If Mario or Luigi are already in their standard form, they lose a life. World 1-1 World 8-4 Ground Indestructible New to the franchise
Goomba's walking animation from Super Mario Bros. Goomba Mushroom creatures that walk back and forth. Little Goombas are the most common enemies and can be defeated with any attack. World 1-1 World 8-4 Ground 100
A Green Koopa Troopa walking from Super Mario Bros. Green Koopa Troopa Foot soldiers of the Turtle Empire. Stomping on Koopa Troopas make them recede into their shells, which can be kicked to hit defeat enemies. Like Little Goombas, green-shelled Koopa Troopas walk off ledges. World 1-1 World 8-3 Ground 100
A Red Koopa Troopa from Super Mario Bros. Red Koopa Troopa Red-shelled Koopa Troopas turn around when the reach the corner of a ledge. World 1-2 World 7-3 Ground 100
A Green Koopa Paratroopa Green Koopa Paratroopa Winged Koopa Troopas. The green ones bounce across the ground or fly back and forth in set paths. World 2-1 World 8-4 Sky 400
SMB Red Koopa Paratroopa Sprite.gif Red Koopa Paratroopa Red Koopa Paratroopas fly up and down in set paths. World 1-3 World 5-3 Sky 400
SMBBuzzyBeetle.gif Buzzy Beetle Small Koopas that retract into their shells when stomped. Buzzy Beetles are immune to fireballs and replace Little Goombas in Hard Mode. World 4-2 World 8-4 Underground 100
SMB Hammer Bro Throwing Hammer Sprite.gif Hammer Bro Helmeted Koopas that toss hammers. Hammer Brothers periodically hop between rows of blocks. They always occur in pairs. World 3-1 World 8-4 Ground 1000
SMB Spiny Sprite.gif Spiny Squat, spiked Koopas. Stomping one damages Mario. World 4-1 World 8-2 Ground 200
Spiny Egg Spiny Egg The spiked eggs tossed by Lakitus. It hatches into a Spiny when it makes contact with the ground. World 4-1 World 8-2 Ground 200
SMB Lakitu Throwing Spiny Sprites.gif Lakitu Cloud-riding Koopas. Lakitus toss Spiny's eggs. They appear towards the top of the screen follow Mario's position. World 4-1 World 8-2 Sky 200
PiranhaPlant SMB Sprite.gif Piranha Plant Carnivorous plants that sit in pipes. Piranha plants emerge and retract from pipes in set internals. If Mario stands directly next to or on these pipes, the plants do not emerge. World 1-2 World 8-4 Underground 200
A Red Piranha Plant from Super Mario Bros.: The Lost Levels Red Piranha Plant TBW World 1-1 World 8-4 Underground 200 New to the franchise
A sprite of a Cheep Cheep. Cheep Cheep (Red) Pudgy pufferfish enemies that swim through water. In some ground-themed courses, red Cheep-cheeps leap over bridges in large numbers. World 2-2 World 8-4 Underwater 200
Grey Cheep Cheep palette Cheep Cheep (Grey) Gray Cheep-cheeps only occur underwater. They swim slightly faster than the red ones. World 2-2 World 8-4 Underwater 200
Bullet Bill Bullet Bill Missiles launched from Turtle Cannons. They fly in straight lines. Bullet Bills are unaffected by fireballs. World 5-1 World 8-3 Sky 200
Blooper sprite. Blooper Underwater squid sentinels. They swim erratically to strike Mario. World 2-2 World 8-4 Underwater 200
Blooper sprite. Sky Blooper TBW World 1-1 World 8-4 Sky 200 New to the franchise
Sprite of Podoboo Podoboo Balls of lava that guard Bowser's castles. They leap straight up from pools of lava to strike Mario. World 2-4 World 8-4 Castle Indestructible

SMB2

Image Name Description Appearances Theme
First Last
Shyguy - Red Shyguy - Red The basic enemies of the game, Shyguys walk back and forth, harming the player if they run into them. They can be picked up and thrown. Red Shyguys walk off cliffs while pink Shyguys turn at the ledges. World 1-1 World 8-4
Pink Shyguy Shyguy - Pink TBW World 1-1 World 8-4
Tweeter Tweeter Tweeters, although they have wings, are found hopping across the ground. They can be picked up and thrown. World 1-1 World 8-3
Snifit - Red Snifit - Red Snifits shoot projectiles at players, but they act similar to Shyguys. Gray/green Snifits jump and fire projectiles while the other variants walk. The pink Snifit turns around at ledges while a singular red Snifit in World 3-3 walks off ledges. World 1-2 World 7-3
Gray Snifit Snifit - Gray TBW World 2-1 World 8-4
Snifit - Pink Snifit - Pink TBW World 1-3 World 5-3
Ninji Ninji - 1 Some Ninjis are stationary enemies that simply jump while others charge and jump into the player. They can be picked up and thrown. World 4-2 World 8-4
Ninji Ninji - 2 TBW World 3-1 World 8-4
Beezo - Red Beezo - Red Beezos fly down and attempt to run into the player with their bidents. Players can jump on them and pick them up. World 4-1 World 8-2
A gray Beezo (mislabeled "Beezo - Pink" in the Super Mario Bros. 2 manual). Beezo - Pink TBW World 4-1 World 8-2
Hoopster Hoopster Hoopsters crawl slowly on vines or trees aimlessly, occasionally speeding up whenever descending. They harm players if they make contact with them from above or the side. Players can jump on and ride them like an elevator, and even pick them up and throw them. World 4-1 World 8-2
Madmask.png Phanto Phantos are normally dormant enemies, but if players pick up a key, they attempt to fly into the player. If the player drops or uses the key, they deactivate. They cannot be picked up and there are limited methods to destroy them. World 1-2 World 8-4
Trouter Trouter Trouters jump from below and fall back. Players can use them as platforms to jump across gaps, but Trouters can harm players if players touch them at the sides. World 1-1 World 8-4
Porcupo Porcupo Porcupos cannot be jumped on, so to defeat them, players must throw an object at them. World 2-2 World 8-4
Bob-omb Bob-Omb Bob-Ombs run back and forth and eventually self-destruct if they are near a player. If they self-destruct, they can harm players. Players can pick them up and throw them. World 2-2 World 8-4
Albatoss Albatoss Albatosses fly only horizontally. They can drop Bob-Ombs on players, but they can also be ridden. Unlike other enemies, they cannot be picked up, but they are defeated as with any other enemy. World 5-1 World 8-3
Pidgit Pidgit Pidgits are always seen on carpets. Pidgits attempt to dive bomb into the player, but players can jump on them, pick them up, and throw them. Once the Pidgit has been removed, players can ride the carpet and control it for a brief amount of time. World 2-2 World 8-4
Cobrat Cobrat Cobrats are seen roaming on the ground, but they can also hide in jars. If they spot a player, they may jump and shoot a single projectile. Cobrats can be picked up and thrown. World 1-1 World 8-4
Panser Panser Pansers shoot fireballs at the player. Red varieties are stationary and shoot three fireballs. The green/gray variety patrols and shoot fireballs straight up. Pink varieties chase the player and shoot three fireballs. World 2-4 World 8-4
Ostro Ostro Ostros are often seen being ridden by Shyguys. If the Shyguy is removed, they travel in a straight line. They can be picked up and thrown, but they do not bounce off enemies. World 2-4 World 8-4
Pokey Pokey Pokeys attack players by moving slowly into them. Pokeys can be various heights. They can be defeated by having objects thrown at them or their body segments being removed one by one. World 2-4 World 8-4
Autobomb Autobomb Shyguys often ride Autobombs. Autobombs shoot projectiles, but if the Shyguy is removed, they simply move. Players can ride on Autobombs, but Autobombs must be destroyed with an item. World 2-4 World 8-4
Flurry Flurry Flurries are found only in ice levels. Here, they attempt to run into the player. They move faster than average, but they are prone to slipping. World 2-4 World 8-4
Spark Spark Sparks circle around platforms or hover in the air. Sparks can harm the player if they touch them. World 2-4 World 8-4

SML

Enemies

Around thirty different types of enemies appear in Super Mario Land. Some are found throughout multiple kingdoms, though most are exclusive to a certain kingdom. The only recurring enemies of previous Super Mario titles are Piranha Plants, which were originally localized under their Japanese name "Pakkun Flowers" in the West, and Fighterflies from the arcade Mario Bros., which are simply referred to as "Flies". A few creatures are closely related to enemies of prior Super Mario games, while others are at least mechanically comparable. For example, the spiders Suu descends from ceilings similar to how Thwomps slam into the ground.

The English names for most of these enemies are romanizations of their Japanese names. The only exception is Kumo. The Virtual Console version's digital manual assigns altogether new names to some of the enemies.

Image Name Description Appearances Theme Pts. New
First Last
SMLPiranhaPlant.png Piranha Plant Carnivorous plants that pop out of pipes, some upside down. They can only be defeated with Superballs. World 1-3 World 4-2 Underground 100
400
Pomponsprite.png Pompon Flower Walking flowers that release toxic pollen upward. They are defeated when stomped or struck by two Superballs. World 4-2 Ground 800 New to the franchise
SML Bombshell Koopa Sprite.png Bombshell Koopa Koopa Troopas with bombs for a shells. Stomping one makes it recede into its shell, which subsequently explodes. The blast damages Mario. Bombshell Koopas are safely defeated when hit by Superballs or knocked off platforms. They do not detonate in either case. World 1-1 World 4-2 Ground 100 New to the franchise
Goombo Goombo The Goomba relatives of Sarasaland. Goombos walk forward and walk over the edge of platforms. They only turn around when they hit opposing walls. Goombos are defeated when stomped. World 1-1 World 4-2 Ground 100 New to the franchise
SML Kumo.png Kumo Hairy spider enemies that bounce across terrain. They are defeated when stomped or struck by two Superballs. World 3-2 World 3-3 Underground 400 New to the franchise
Sprite of a Tokotoko from Super Mario Land Tokotoko Moai enemies that shuffle across the ground. They are defeated when stomped or struck by a Superball. World 3-1 World 3-3 Ground 400 New to the franchise
A screenshot of a Batadon. Batadon Winged Tokotoko that bounce across terrain. They are defeated when stomped or struck by three Superballs. World 3-1 World 3-3 Sky 800 New to the franchise
Nylolin.png Nyololin Snakes that sit still and spit fireballs. The flames move through solid terrain and platforms. Nyololins are defeated when stumped or struck by a Superball. World 4-2 Ground 800 New to the franchise
Mekabonsprite.PNG Mekabon Squat robots. Mekabon throw their heads at Mario. Stomping on them makes them disappear, but the heads regenerate. Throw their heads at Mario, which can be stomped but regenerate. Striking headless bodies with any attack defeat them. Unlike Goombos, Mekabon turn around when they reach the edge of platforms. World 2-2 Underwater 400 New to the franchise
Suusprite.png Suu Striped spiders. Suu descend from the ceiling on silk to strike Mario. They are defeated when stomped or struck by two Superballs. World 3-2 Underground 400 New to the franchise
Gao.png Gao Sphinx enemies that breathe fire. They are defeated when stomped or struck by a Superball. In Hard Mode, a Gao appears in World 1-1. World 1-3 Underground 800 New to the franchise
Ganchan.png Ganchan Living boulders that bound around. Ganchan cannot be defeated, but they can be stood on and used as platforms to reach distant areas. The boss Hiyoihoi tosses Ganchan. World 3-1 World 3-3 Sky Indestructible New to the franchise
SML Yurarin Sprite.png Yurarin Seahorse enemies that either swim right to left or in diagonal patterns. They are defeated when struck by two of the Marine Pop's torpedoes. World 2-3 Underwater 400 New to the franchise
SML Yurarin Boo Sprite.png Yurarin Boo Fire-breathing Yurarin. They move vertically and spit fireballs in Mario's direction. Yurarin Boos are defeated when stomped or struck by two torpedoes. World 2-1 World 2-3 Underwater 400 New to the franchise
SML Torion Sprites.png Torion Man-eating fish that swim in schools of three. They make a u-turn when they reach the left edge of the screen. Torion are defeated when struck by a torpedo. World 2-3 Underwater 100 New to the franchise
SML Honen Sprite.png Honen Undead Torion. Honen leap vertically from offscreen. They can be defeated with any attack. World 2-1 World 2-3 Underwater 100 New to the franchise
Various sprites of a Gunion. Gunion Octopus enemies. Gunions are defeated when struck by three torpedoes, but doing so splits them into two projectile fireballs. World 2-3 Underwater 800 New to the franchise
Tamao Sprite.PNG Tamao Eyeball creatures that surround Dragonzamasu. Tamao bounce against walls and ceilings. They damage Mario on contact. World 2-3 Underwater Indestructible New to the franchise
SML Fighter Fly Fly Flies bounce along the ground. They are defeated when stomped or struck by two Superballs. World 1-1 Ground 400
Bunbunsprite.png Bunbun Flying bees that carry arrows. Bunbun travel horizontally and periodically pause to drop arrows. They are defeated when stomped or struck by a Superball. World 1-2 Sky 800 New to the franchise
Super Mario Land Bullet Biff Bullet Bill relatives launched from Pipe Cannons and Roketon. Bullet Biffs fly across the screen horizontally. They are defeated when stomped. World 3-1 World 4-3 Sky 400 New to the franchise
Roketonsprite.PNG Roketon Tatanga's attack pilots. Roketon fire Bullet Biffs backwards as Mario flies past them. They are defeated when struck by one of the Sky Pop's missiles. World 4-3 Sky 400 New to the franchise
Sprites of Pionpis from Super Mario Land. Pionpi Kyonshī-like beings that bounce along the ground. Jumping on Pionpi briefly stuns them. They are defeated only when struck by two Superballs. World 4-1 Ground 800 New to the franchise
SML Chicken Sprite.png Chicken Flocking, helmeted birds that fly through the sky and are released by Biokinton. Contact damages Mario. They are defeated when struck by a missile. World 4-3 Sky 400 New to the franchise
A sprite of a Chikako. Chikako Mid-air, electrical enemies. A Chikako is defeated only when struck by ten missiles, or when touch by Mario in his Invincible form. World 4-3 Sky 800 New to the franchise

SMW

Defeatable enemies yield different points depending on the means of attack. Striking an enemy with the cape or knocking into one while it is standing on a block yields 100 points. Stomping or striking one with a shell yields 200.

Image Name Description Appearances Theme New
First Last
SMW Goomba Sprite.png Goomba A round, chestnut-like creature. After stomping a Goomba, Mario or Luigi can carry it for a short distance and throw it. Some Goombas come floating in bubbles. Donut Plains 4 Funky Ground New to the franchise
Sprite of a Para-Goomba from Super Mario World Para-Goomba A parachuting Goomba. Donut Plains 4 Chocolate Island 5 Sky New to the franchise
Flying Goomba from Super Mario World Flying Goomba A hopping winged Goomba. Donut Plains 4 Funky Sky New to the franchise
Sprite of a Spiny from Super Mario World Spiny A spiked turtle that cannot be jumped on. Spinies are born from Spiny Eggs, which are thrown by Lakitus. Vanilla Secret 2 Gnarly Ground
Sprite of a Spiny Egg Spiny Egg A Lakitu throws this. When it hits the ground, it hatches into a Spiny. Vanilla Secret 2 Gnarly Ground
Bob-omb from Super Mario World Bob-omb A walking bomb with a short fuse. Bob-ombs are portable once Mario or Luigi stomps them. They also appear in bubbles. Vanilla Secret 2 Chocolate Island 5 Ground
Sprite of a Para-bomb from Super Mario World Para-bomb A parachuting Bob-omb. Vanilla Secret 2 Chocolate Island 5 Sky New to the franchise
A Fuzzy sprite from Super Mario World Fuzzy A black furball that follows a set path. It cannot be stomped on, but it can be bounced off with a Spin Jump. Donut Plains 3 Way Cool Ground New to the franchise
Sprite of a Wiggler from Super Mario World Wiggler A yellow caterpillar. When Mario or Luigi jumps on its head, it turns red and moves faster. It is impervious to fireballs. Forest of Illusion 1 Outrageous Ground New to the franchise
Jumping Piranha Plant from Super Mario World JumpPumpkinPlant SMW.png Jumping Piranha Plant A carnivorous plant that jumps out of a pipe. It cannot be stomped on, but it can be bounced off with a Spin Jump. In Fall, all Piranha Plant variants wear Jack-o'-lanterns on their heads. These ones are called Jumping Pumpkin Plants. Yoshi's Island 1 Groovy Ground New to the franchise
A Jumping Fire Piranha Plant from Super Mario World. Fall version of Jumping Fire Piranha Plant from Super Mario World Jumping Fire Piranha Plant This rare Jumping Piranha Plant spits fireballs. Cookie Mountain Funky Ground New to the franchise
Sprite of a Piranha Plant from Super Mario World Piranha Plant in Fall Piranha Plant A carnivorous plant that lives in a pipe. It cannot be stomped on, but it can be bounced off with a Spin Jump. It can be defeated with fireballs, capes, or Yoshi. Vanilla Dome 3 Ground
A Volcano Lotus in Super Mario World. Volcano Lotus A fire-spitting lotus plant. It cannot be jumped on, though fireballs, capes, or Yoshi can defeat it. Donut Plains 1 Groovy Ground New to the franchise
Chargin' Chuck from Super Mario World Chargin' Chuck

A turtle dressed in football gear who charges at Mario or Luigi. Most Chargin' Chucks are Lookout Chucks that charge directly at Mario or Luigi once they appear onscreen, and can jump up vertical walls. Others have unique means of attack, but revert to Lookout Chucks when stomped. The uniquely-behaving Chucks are: Clappin' Chucks that jump straight up and clap when approached; Splittin' Chucks that split into three; Passin' Chucks that have endless supplies of gridiron footballs to kick; Confused Chucks that throw baseballs; Diggin' Chucks that dig up rocks with a shovel to throw at Mario or Luigi; ones that jump high into the air; and ones that whistle to summon other enemies like Rip Van Fish and Super Koopas.

Yoshi's Island 1 Bowser's Castle Ground New to the franchise
Sprite of a Sumo Brother from Super Mario World Sumo Brother A big Koopa that stomps the ground and sets fire to everything below him. Cookie Mountain Funky Ground New to the franchise
Sprite of a Pokey from Super Mario World Pokey A mobile cactus with a spiked head. If Mario or Luigi is riding Yoshi, a Pokey will have five sections instead of three. It cannot be stomped on, but it can be bounced off with a Spin Jump. Yoshi's Island 4 Groovy Ground
Monty Mole SMW sprite Monty Mole A mole that pops out of mountains and the ground and gives chase. Yoshi's Island 2 Cookie Mountain Ground New to the franchise
Sprite of a Mega Mole from Super Mario World Mega Mole A giant Monty Mole that lives underground. It can be ridden on. Chocolate Island 4 Valley of Bowser 2 Ground New to the franchise
Sprite of a Rex from Super Mario World Rex A blue dinosaur that takes two stomps to defeat. After the first stomp, the Rex is squished to half its size and becomes faster. A second stomp flattens it completely and defeats it. Yoshi's Island 1 Awesome Ground New to the franchise
DinoRhino SMW.png Dino-Rhino A slow-moving ceratopsian dinosaur. When jumped on, it turns into a Dino-Torch. Chocolate Island 1 Chocolate Island 2 Ground New to the franchise
Sprite of a Dino-Torch breathing fire in Super Mario World. Dino-Torch A tiny Dino-Rhino that breathes fire. Chocolate Island 1 Chocolate Island 2 Ground New to the franchise
Sprite of a Red Koopa Troopa from Super Mario World Sprite of a Red Mask Koopa from Super Mario World Koopa (Red) A turtle that paces steadily back and forth on a platform. When it reaches an edge, it turns around. In Fall, all Koopas wear Mario-themed masks and are referred to as Mask Koopas. Yoshi's Island 2 Funky Ground
Sprite of a Green Koopa Troopa from Super Mario World Sprite of a Green Mask Koopa from Super Mario World Koopa (Green) A turtle that walks off edges. Yoshi's Island 3 Funky Ground
Sprite of a Blue Koopa Troopa from Super Mario World Sprite of a Blue Mask Koopa from Super Mario World Koopa (Blue) This turtle is faster than other Koopa Troopas. It walks back and forth on its platform. Donut Plains 3 Funky Ground New to the franchise
Sprite of a Yellow Koopa Troopa from Super Mario World Sprite of a Yellow Mask Koopa from Super Mario World Koopa (Yellow) This turtle walks towards Mario or Luigi and drops a coin if stomped. #3 Lemmy's Castle Funky Ground New to the franchise
Sprite of a Green Koopa without a Shell from Super Mario World Unshelled Koopa (Red) A shell-less Koopa Troopa that avoids edges. It becomes a red Koopa Troopa after entering a shell. Yoshi's Island 2 Funky Ground New to the franchise
Sprite of a Green Koopa without a Shell from Super Mario World Unshelled Koopa (Green) A shell-less turtle that walks off edges. It becomes a green Koopa Troopa after entering a shell. Yoshi's Island 2 Funky Ground New to the franchise
Sprite of a Blue Koopa without a Shell from Super Mario World Unshelled Koopa (Blue) This is the slowest shell-less turtle. Unlike the other three shell-less Koopas, blue Koopas without Shells do not enter a shell. They slide on slopes and will kick a shell if they come in contact with one. Yoshi's Island 1 Funky Ground New to the franchise
Sprite of a Yellow Koopa without a Shell from Super Mario World Unshelled Koopa (Yellow) Once it jumps into a Yellow Shell, it becomes a flashing Shell. Donut Plains 4 Funky Ground New to the franchise
Sprite of a red Super Koopa from Super Mario World Super Koopa (Red) A flying shell-less Koopa Troopa. It swoops down when Mario or Luigi approaches, then rises back up. Donut Plains 1 Butter Bridge 2 Sky New to the franchise
Sprite of a green Super Koopa from Super Mario World Super Koopa (Green) It swoops down when Mario or Luigi approaches, then rises back up. Green Super Koopas can be generated by whistling Chargin' Chucks. Butter Bridge 2 Funky Sky New to the franchise
Sprite of a blue Super Koopa from Super Mario World Super Koopa (Blue) It starts on the ground and takes off, flying forward. Some blue Super Koopas have flashing capes and drop a Cape Feather when stomped. Donut Plains 1 Butter Bridge 2 Sky New to the franchise
Sprite of a Green Koopa Paratroopa from Super Mario World Sprite of a Green Koopa Paratroopa with a mask from Super Mario World Koopa Paratroopa (Green) A green Koopa Troopa with wings. It jumps around aimlessly. Yoshi's Island 3 Funky Sky
Sprite of a Red Koopa Paratroopa from Super Mario World Sprite of a Red Koopa Paratroopa with a mask from Super Mario World Koopa Paratroopa (Red) A red Koopa Troopa with wings. It flies around in a set area. Donut Secret 2 Awesome Sky
Sprite of a Yellow Koopa Paratroopa from Super Mario World Sprite of a Yellow Koopa Paratroopa with a mask from Super Mario World Koopa Paratroopa (Yellow) A yellow Koopa Troopa with wings. It never flies, but it hops over shells that are kicked at it. Awesome Funky Sky New to the franchise
Climbing Koopa from Super Mario World Climbing Koopa (Green) The green variety moves slowly, while the red variety is as fast as Mario and Luigi. #1 Iggy's Castle Bowser's Castle Fortress New to the franchise
Climbing Koopa from Super Mario World Climbing Koopa (Red) The green variety moves slowly, while the red variety is as fast as Mario and Luigi. #1 Iggy's Castle Bowser's Castle Fortress New to the franchise
Sprite of a Muncher from Super Mario World Muncher An invincible black plant. Donut Secret 2 Mondo Ground
Fire Snake in Super Mario World Fire Snake A jumping ball of fire that leaves fire behind as it jumps. It cannot be stomped on, but it can be bounced off with a Spin Jump. Outrageous Ground New to the franchise
Fishin' Lakitu's sprite for Super Mario World Fishin' Lakitu A Lakitu fishing with a 1-Up Mushroom. If Mario or Luigi takes the bait, the enemy turns into a normal Lakitu. Forest of Illusion 4 Sky New to the franchise
Lakitu Lakitu A turtle that rides in a cloud and throws Spiny Eggs down at Mario or Luigi. If Mario or Luigi hits him with a throwable object or spinning cape, he can ride in his cloud for a limited time. However, if a Lakitu is stomped on, the cloud disappears. In some courses, Lakitus occur in pipes. Vanilla Secret 2 Gnarly Sky
Amazing Flyin' Hammer Brother from Super Mario World Amazing Flyin' Hammer Brother This enemy tosses hammers from its swooping platform, attempting to attack Mario or Luigi. It can be defeated by hitting the bottom of the platform it sits on. Donut Plains 4 Outrageous Sky New to the franchise
Bullet Bill Pidgit Bill SMW.png Bullet Bill A slow-moving bullet. It is impervious to fireballs. In Fall, they are replaced with Pidgit Bills. Vanilla Dome 4 Outrageous Sky
Banzai Bill Banzai Bill A giant slow-moving bullet. The cannons Banzai Bills are fired from are not seen anywhere in the game. Yoshi's Island 1 Awesome Sky New to the franchise
Sprite of a Spike Top from Super Mario World Spike Top A single-spiked red turtle that climbs around walls and platforms. Just like Buzzy Beetles, Spike Tops are immune to fireballs. They cannot be stomped on, but they can be bounced off with a Spin Jump. Donut Plains 2 Valley of Bowser 4 Underground New to the franchise
Buzzy Beetle from Super Mario World Buzzy Beetle A small turtle that behaves just like a green Koopa Troopa, except fireballs have no effect on it and it never leaves its shell. Donut Plains 2 Chocolate Secret Underground
Sprite of a Swooper from Super Mario World Swooper A green bat that lives in a cave and swoops downwards. Donut Plains 2 Valley of Bowser 2 Underground New to the franchise
Blargg sprite from Super Mario World. Blargg A lava dinosaur. Only its eyes are visible before it dips back into the lava and lunges at Mario or Luigi. It cannot be stomped on. Vanilla Dome 1 Chocolate Secret Underground New to the franchise
Cheep Cheep from Super Mario World Cheep Cheep A small fish that slowly swims back and forth. Cheep Cheeps also are found in bubbles; once popped from them, they flop across the level. Yoshi's Island 4 Mondo Underwater
A Blurp from Super Mario World Blurp A fish wearing goggles. It swims in only one direction. Donut Secret 1 Star World 2 Underwater New to the franchise
Sprite of a Porcu-Puffer from Super Mario World Porcu-Puffer A fat spiny fish that swims in the water. It cannot be stomped on, but it can be bounced off with a Spin Jump. Vanilla Secret 3 Chocolate Island 1 Underwater New to the franchise
Urchin SMW.png Urchin A spiked creature that follows a set path underwater. Forest of Illusion 2 Underwater New to the franchise
Sprite of a Rip Van Fish from Super Mario World Rip Van Fish A sleeping fish that will chase after Mario or Luigi if it is awakened. Donut Secret 1 Star World 2 Underwater New to the franchise
Sprite of a Torpedo Ted in Super Mario World Torpedo Ted A slow-moving torpedo. Soda Lake Underwater New to the franchise
Boo Buddy from Super Mario World Boo Buddy A shy ghost that stops moving when Mario or Luigi looks at it. It is impervious to fireballs and capes. It cannot be stomped on, but it can be bounced off with a Spin Jump. Some Boo Buddies appear as an invincible snake-like chain that bounce around the room. Others appear in large groups with members phasing transitioning from translucent and harmless, to opaque and damaging. Boo Buddies with a similar behavior appear in the Sunken Ghost Ship. Donut Ghost House Valley Ghost House Ghost House
A Boo Buddy Block Boo Buddy Block A shy ghost that turns into a block when Mario or Luigi looks at it. While in Boo form, it cannot be stomped on. Choco-Ghost House Ghost House New to the franchise
SMW Circling Boo Buddies.png Circling Boo Buddies Boo Buddies flying in a circle formation. They are impervious to nearly all attacks. Donut Secret House Sunken Ghost Ship Ghost House New to the franchise
BigBoo SMW.png Big Boo A giant Boo Buddy. It cannot be stomped on, but it can be bounced off with a Spin Jump. Donut Secret House Forest Ghost House Ghost House New to the franchise
Fishing Boo SMW sprite.png Fishin' Boo A Lakitu-like ghost in a cloud, fishing with a blue flame. Choco-Ghost House Ghost House New to the franchise
Eerie Eerie A dinosaur-like ghost that floats in zigzag patterns. Eeries are impervious to most attacks. Vanilla Ghost House Valley Ghost House Ghost House New to the franchise
Lava Bubble from Super Mario World Sprite of a diagonal Lava Bubble from Super Mario World Lava Bubble An invincible ball of lava found in castles. It cannot be stomped on, but it can be bounced off with a Spin Jump. The diagonal type is always in the air, bouncing off any walls it runs into in an attempt to hurt Mario or Luigi. #1 Iggy's Castle Bowser's Castle Fortress
Ninji Ninji A cat-like ninja enemy that jumps up and down. Bowser's Castle Fortress
SMWDB.png Dry Bones A Koopa Troopa skeleton. It falls apart when Mario or Luigi stomps on it, and after a short time, it reforms its body. It can also throw bones at Mario or Luigi. It is impervious to fireballs. #2 Morton's Castle Bowser's Castle Fortress
Bony Beetle SMW.png Bony Beetle An undead Buzzy Beetle that periodically ducks and bears spikes. Vanilla Fortress Valley Fortress Fortress New to the franchise
A Fish Bone as it appears in Super Mario World. Fishbone A darting fish skeleton. It is impervious to fireballs. Vanilla Fortress Bowser's Castle Fortress New to the franchise
Li'lSparky SMW.png Lil Sparky A little spark that circles a platform. #6 Wendy's Castle Bowser's Castle Fortress New to the franchise
Hothead SMW.png Hothead A giant spark that slowly circles a platform. It cannot be stomped on, but it can be bounced off with a Spin Jump. #6 Wendy's Castle Bowser's Castle Fortress New to the franchise
Angry Thwomp Thwomp A large stone that drops as Mario or Luigi approaches. It cannot be stomped on, but it can be bounced off with a Spin Jump. #2 Morton's Castle Bowser's Castle Fortress
Thwimp.png Thwimp A tiny stone that hops around. It cannot be stomped on, but it can be bounced off with a Spin Jump. #2 Morton's Castle #7 Larry's Castle Fortress New to the franchise
Sprite of a Grinder in Super Mario World. Grinder A spinning saw blade. It cannot be stomped on, but it can be bounced off with a Spin Jump. Forest Fortress #6 Wendy's Castle Fortress New to the franchise
A Ball 'N' Chain from Super Mario World Ball 'N' Chain A large spiked ball on a chain that cannot be defeated. The chain is harmless; it swings behind Mario or Luigi. A Ball 'N' Chain cannot be stomped on, but it can be bounced off with a Spin Jump. #2 Morton's Castle Bowser's Castle Fortress New to the franchise
Sprite of a Magikoopa from Super Mario World Magikoopa A Koopa sorcerer in a blue robe. It changes Rotating Blocks into various enemies and items and teleports. #3 Lemmy's Castle #7 Larry's Castle Fortress New to the franchise
Bowser Statue Bowser Statue (Gray) A small statue of Bowser. The gray Bowser Statues spit fire. #5 Roy's Castle Bowser's Castle Fortress
Gold Bowser Statue Bowser Statue (Gold) A small statue of Bowser. The gold ones hop around. #5 Roy's Castle Bowser's Castle Fortress New to the franchise
Mechakoopa.png Mechakoopa A mechanical version of Bowser. After stomping it, Mario or Luigi can pick it up and use it as a weapon. Bowser's Castle Fortress New to the franchise