Head Shake: Difference between revisions

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[[File:HeadShake.png|thumb|270px]]
[[File:HeadShake.png|thumb|270px]]
'''Head Shake''' is an ability in ''[[Super Mario Galaxy 2]]'', and it can be used only by [[Yoshi]]. The ability is similar to [[Mario]]'s [[spin]]ning move, but it replaces Mario or [[Luigi]]'s spin move. When the player shakes the [[Wii#Wii Remote|Wii Remote]] or [[Wii#Nunchuk|Nunchuk]], Yoshi will shake his head, which can be used to break [[Item Crystal]]s, activate objects, and perform other functions, just like the spin move. However, the Head Shake does not work on objects behind Yoshi, unlike the spin. After using Head Shake, Yoshi will have to wait for a moment before he can Head Shake again, similar to the spin move.
The '''Head Shake''' is an ability in ''[[Super Mario Galaxy 2]]''. It is effectively [[Yoshi]]'s version of [[Mario]]'s [[spin]], in that it is used instead whever he is being ridden, and has many of the same effects - it breaks [[Item Crystal]]s, activates objects, flips [[Flip-Swap Platform]]s, and reflects physical projectiles. However, using it to gain height in midair will prevent Yoshi from [[Flutter Jump]]ing, and using a Flutter Jump will stop the move from gaining height, meaning the two techniques cannot be combined for large jumps. The move also does not hit behind Yoshi, unlike Mario's spin which hits on all sides.


The Head Shake can be used to gain height in midair. This works only if Yoshi jumps but does not [[Flutter Jump]]. If Yoshi Flutter Jumps, he cannot gain any height if he uses the Head Shake afterward. Also, if Yoshi uses Head Shake, he will then not be able to Flutter Jump.
While the move is new in ''Super Mario Galaxy 2'' as a named technique, Yoshi using his head as a weapon is a mainstay of previous games; he headbutts enemies in the earlier ''[[Mario Party (series)|Mario Party]]'' games instead of punching, and several of his attacks in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series are headbutts (with many of them rendering his head temporarily intangible).
 
In the earlier ''[[Mario Party (series)|Mario Party]]'' games, Yoshi uses a Head Shake instead of a [[punch]]. In the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' games, Yoshi relies on his head to hit opponents rather than punching.


[[Category:Moves]]
[[Category:Moves]]
[[Category:Yoshi Special Moves]]
[[Category:Yoshi Special Moves]]
[[Category:Super Mario Galaxy 2]]
[[Category:Super Mario Galaxy 2]]

Revision as of 01:23, May 13, 2014

HeadShake.png

The Head Shake is an ability in Super Mario Galaxy 2. It is effectively Yoshi's version of Mario's spin, in that it is used instead whever he is being ridden, and has many of the same effects - it breaks Item Crystals, activates objects, flips Flip-Swap Platforms, and reflects physical projectiles. However, using it to gain height in midair will prevent Yoshi from Flutter Jumping, and using a Flutter Jump will stop the move from gaining height, meaning the two techniques cannot be combined for large jumps. The move also does not hit behind Yoshi, unlike Mario's spin which hits on all sides.

While the move is new in Super Mario Galaxy 2 as a named technique, Yoshi using his head as a weapon is a mainstay of previous games; he headbutts enemies in the earlier Mario Party games instead of punching, and several of his attacks in the Super Smash Bros. series are headbutts (with many of them rendering his head temporarily intangible).