Super Blooper (boss): Difference between revisions

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|moves=Ink Spray (5), Spinning Drop (5), Blooper Babies (Summons two [[Baby Blooper|Blooper Babies]]), Charge, Charged Spinning Drop (10x2)
|moves=Ink Spray (5), Spinning Drop (5), Blooper Babies (Summons two [[Baby Blooper|Blooper Babies]]), Charge, Charged Spinning Drop (10x2)
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The '''Super Blooper''' is a giant [[Blooper]] that resides in [[Toad Town Tunnels]] in ''[[Paper Mario]]''. It is one of the many Bloopers that [[Mario]] comes across in the game, particularly after Chapter 5 during which [[Sushie]] became his partner; her ability is needed to reach the Blooper. It is the strongest and largest of the three variations of Bloopers in Toad Town Tunnels, the other two Bloopers that are found in Toad Town Tunnels are the [[Electro Blooper]] and the regular [[Blooper]].
The '''Super Blooper''' is a giant [[Blooper]] that resides in [[Toad Town Tunnels]] in ''[[Paper Mario]]''. It is one of the many Bloopers that [[Mario]] comes across in the game, particularly after Chapter 5 during which [[Sushie]] became his partner; her ability is needed to reach the Blooper. It is the strongest and largest of the three variations of Bloopers in Toad Town Tunnels; the other two Bloopers that are found in Toad Town Tunnels are the [[Electro Blooper]] and the regular [[Blooper]].


During battle, the Super Blooper will occasionally glow red and raise its attack power. Unlike the Electro Blooper, when the Super Blooper is charged, the affect doesn't disappear when it is damaged. Also during battle, the Super Blooper will spawn two [[Baby Blooper|Blooper Babies]] that attack Mario in a similar fashion to [[Fuzzies]] or [[Swoopula]]s; they latch onto him and drain his health, and he must repeatedly tap the A Button to remove them. It is recommended that Mario wears a [[Zap Tap (Paper Mario)|Zap Tap]] badge to avoid damage altogether from the Blooper Babies.
During battle, the Super Blooper will occasionally glow red and raise its attack power. Unlike the Electro Blooper, when the Super Blooper is charged, the effect remains even when it is damaged. Also during battle, the Super Blooper will spawn two [[Baby Blooper|Blooper Babies]] that attack Mario similarly  to [[Fuzzies]] or [[Swoopula]]s; they latch onto him and drain his health, and he must repeatedly tap the A Button to remove them. When Mario wears a [[Zap Tap (Paper Mario)|Zap Tap]] badge, Blooper Babies cannot damage him.


==Names in Other Languages==
==Names in other languages==
{{Foreignname
{{Foreignname
|Por=Super Blooper
|Por=Super Blooper
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==Related Enemies==
==Related enemies==
*[[Blooper]] - ''[[Super Mario Bros.]]''
*[[Blooper]] - ''[[Super Mario Bros.]]''
*[[Electro Blooper]] - ''[[Paper Mario]]''
*[[Electro Blooper]] - ''[[Paper Mario]]''

Revision as of 21:11, December 4, 2013

Template:Articleabout Template:Pmenemybox The Super Blooper is a giant Blooper that resides in Toad Town Tunnels in Paper Mario. It is one of the many Bloopers that Mario comes across in the game, particularly after Chapter 5 during which Sushie became his partner; her ability is needed to reach the Blooper. It is the strongest and largest of the three variations of Bloopers in Toad Town Tunnels; the other two Bloopers that are found in Toad Town Tunnels are the Electro Blooper and the regular Blooper.

During battle, the Super Blooper will occasionally glow red and raise its attack power. Unlike the Electro Blooper, when the Super Blooper is charged, the effect remains even when it is damaged. Also during battle, the Super Blooper will spawn two Blooper Babies that attack Mario similarly to Fuzzies or Swoopulas; they latch onto him and drain his health, and he must repeatedly tap the A Button to remove them. When Mario wears a Zap Tap badge, Blooper Babies cannot damage him.

Names in other languages

Template:Foreignname

Related enemies

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