Editing Goal (Super Mario Land)

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[[File:SML World 1-2 Goal.png|frame|right|The goal at the end of [[World 1-2 (Super Mario Land)|World 1-2]]]]
[[File:SML World 1-2 Goal.png|frame|right|The goal at the end of World 1-2]]
The '''goal'''<ref>''Super Mario Land'' English instruction booklet, page 7.</ref> is a tower found at the end of almost every [[level]] in ''[[Super Mario Land]]''. It has two entrances: one at the base that sends the player directly to the next level, and one at the top that allows the player to play a [[bonus game (Super Mario Land)|bonus game]] for a [[Superball Flower]] or [[extra life|extra lives]] first.
The '''goal'''<ref>''Super Mario Land'' English instruction booklet, page 7.</ref> is a tower found at the end of almost every [[level]] in ''[[Super Mario Land]]''. It has two entrances: one at the base that sends the player directly to the next level, and one at the top that allows the player to play a [[bonus game (Super Mario Land)|bonus game]] for a [[Superball Flower]] or [[extra life|extra lives]] first.


One of the goal's entrances must be entered to complete the level. The lower entrance can always be reached easily, being preceded by a screen-width of flat ground with no obstacles or enemies. The upper entrance, which allows entry to the bonus game, generally involves some degree of challenge by comparison. In the first instance, [[World 1-1 (Super Mario Land)|World 1-1]], this merely involves navigating two [[lift]]s, one vertical and one horizontal, but later levels involve series of non-regenerating one-block-wide [[dropping lift]]s that fall instantly when touched, giving only one chance to reach the upper entrance. [[World 3-2 (Super Mario Land)|World 3-2]] is particularly notable in this respect, as the string of single-chance [[jump]]s required extends beyond the goal screen itself.
One of the goal's entrances must be entered to complete the level. The lower entrance can always be reached easily, being preceded by a screen-width of flat ground with no obstacles or enemies. The upper entrance, which allows entry to the bonus game, generally involves some degree of challenge by comparison. In the first instance, [[World 1-1 (Super Mario Land)|World 1-1]], this merely involves navigating two [[lift]]s, one vertical and one horizontal, but later levels involve series of non-regenerating, one-block-wide [[dropping lift]]s that fall instantly when touched, giving only one chance to reach the upper entrance. [[World 3-2 (Super Mario Land)|World 3-2]] is particularly notable in this respect, as the string of single-chance [[jump]]s required extends beyond the goal screen itself.
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