Mario Bros. (Game Boy Advance)

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A title screen for the minigame in Mario & Luigi: Superstar Saga

Mario Bros. is a Game Boy Advance remake of the arcade game of the same name included in every Super Mario Advance game, as well as Mario & Luigi: Superstar Saga (only in the original Game Boy Advance iteration, making it no longer included in the 3DS remake).

Gameplay

4 Player Battle mode of Mario Bros. (Game Boy Advance)
4 Player Battle in Super Mario Advance

All of the Super Mario Advance games and the original Mario & Luigi: Superstar Saga game can connect to each other to play the Classic or Battle mode with up to four players. The Classic mode is based on the co-op mode from the original and uses the Japanese arcade phase system. The Battle mode is based on the Battle Game from Super Mario All-Stars. The remake also uses the Game Boy Advance's Single-Pak multiplayer feature. It can connect and play with other Game Boy Advance systems without the game, although the Battle mode is the only multiplayer mode that can be played in this way.

Mario Bros. enhances the graphics to take advantage of the Game Boy Advance's 32-bit capabilities, including adding backgrounds to the stages. Music is added where it was originally absent, and voice clips are added in single-player mode. Jumping onto floors has been made easier; midair turning is allowed, unlike in the original where Mario or Luigi had to stay in one direction during jumping. The Power Squat Jump from Super Mario Bros. 2 has been added, and the Bonus Stages are now noticeably easier than they were originally. There are also two POW Blocks per phase set, and they can be picked up much like in Super Mario Bros. 2. Players can also pick each other up and throw them.

Characters

Playable

Image Name Information
Sprite of Mario from Mario Bros. (Game Boy Advance)Sprite of the second player from Mario Bros. (Game Boy Advance). His cap depicts Mario's "M" in between stages and he is described as a Mario in the manual as are all the other players regardless of their color.Sprite of the third player from Mario Bros. (Game Boy Advance).Sprite of the fourth player from Mario Bros. (Game Boy Advance). Mario The main protagonist. The red one is Player 1, the green one is Player 2, the yellow one is Player 3, and the blue one is Player 4. Prior to the initial release, Player 3 was purple with yellow overalls and Player 4 was orange with red overalls, with the latter resembling Fire Mario and Fire Luigi's appearance from the original NES version of Super Mario Bros. 3.[1]

Enemies

In the Classic mode, target enemies must be defeated to clear the phase, while other enemies should be defeated by the player's discretion. Each phase consists of one or two types of targets with a maximum of six targets. Spinies and Sidesteppers appear together only in Phase 6. The last target enemy will always move at its fastest pace unless said enemy is a Fighter Fly.

Image Name Classic debut 2 player Battle debut 3/4 player Battle debut Information and abilities
A red Spiny in Mario Bros. (Game Boy Advance)Green SpinyBlue Spiny Spiny Phase 1 N/A Round 1 The first type of enemy in the game, replacing Shellcreepers.
Sprite of a Crab from Mario Bros. (Game Boy Advance)Angry red Sidestepper from Mario Bros. (Game Boy Advance)Green CrabAngry green Sidestepper from Mario Bros. (Game Boy Advance)Blue CrabAngry blue Sidestepper from Mario Bros. (Game Boy Advance) Sidestepper Phase 5 Round 1 Round 2 A crab creature that is trickier to defeat and has appeared in various games. The first time the player hits Sidesteppers, they gain an angry expression and walk faster. The player thus needs to hit them twice before kicking them off. They are the most common target enemy in the game.
GBA Fighter FlyGreen Fighter FlyPink Fighter Fly Fighter Fly Phase 7 Round 2 N/A A fly that jumps up and down and is the hardest to defeat. The player can hit Fighter Flies only while they are on the ground. After the second bonus stage, all subsequent non-bonus phases have one or two of them.

Other enemies

Image Name Classic debut Battle debut Information and abilities
Sprite of a Fireball from Mario Bros. (Game Boy Advance)Sprite of a green Fireball from Mario Bros. (Game Boy Advance) Fireball Phase 1 Round 1 A gigantic ball of fire that comes in two varieties. Red fireballs bounce diagonally around the stage, while green ones travel horizontally. They can be defeated by hitting them from underneath, just as they hit the ground. The player can also use a POW Block to defeat them.
Sprite of a Freezy from Mario Bros. (Game Boy Advance) Freezy Phase 10 N/A An ice creature that possesses the ability to "self-destruct" and cover the floor it is on with ice. Ice-covered floors give the Marios less traction.
An Icicle Icicle Phase 17 N/A An object that at first appears as a water droplet, before forming into a sharp icicle. The icicle eventually falls, defeating any Marios underneath.
BowserMB.png Bowser N/A Round 4 Bowser possesses the ability to breathe fire on enemies. He patrols the central floor and cannot be defeated but can be stunned by bumping him from below.

Items

Image Name Effect
A coin from Mario Bros. (Game Boy Advance) Coin A coin appears each time an enemy is defeated, with the exception of the last one defeated. Coins also make an appearance every five stages in a "Test Your Skill" event. If the player collects all of these coins, they will receive a point bonus. They can also hatch from eggs in the 2 player Battle mode. In Battle mode, being the first to collect five coins is one of the ways to win a round.
A POW Block from Mario Bros. (Game Boy Advance) (Classic mode)A POW Block from Mario Bros. (Game Boy Advance) (Battle mode) POW Block POW Blocks always appear in the center of the level and at the very top, except in the 2 player Battle, which replaces the bottom block with a garbage can. It knocks over all enemies onscreen when a brother hits one of the blocks. They can be used only three times; after the third time, the block disappears and does not reappear until later phases in the Classic mode. In the Battle mode, they are respawned for every round, and in the 2 player version, they can be found in the garbage can. They can be picked up and thrown, but they disappear after a single use. POW Blocks in the Classic mode are blue, and those in the Battle mode are red.
A Yellow Shell from Mario Bros. (Game Boy Advance) Koopa Shell Koopa Shells are random weapons that can be picked from the garbage can or spawned from the top pipes in the 2 player Battle mode. They damage players and defeat any enemy except for Bowser.
Fish Skeleton Fish Skeleton Fish Skeletons are joke items found in the garbage can exclusive to the 2 player Battle mode. They are useless.
Sprite of a cracked egg from Mario Bros. (Game Boy Advance) Egg Eggs are also found in the 2 player Battle mode's garbage can. Throwing it reveals either a coin, Heart, or Starman.
Heart that hatches from the egg in Mario Bros. (Game Boy Advance) Battle mode (2-players) Heart Hearts are items found in eggs that turn Small Mario into Super Mario.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Starman The Starman is another egg item that grants temporary invincibility.

References