List of Paper Mario: The Origami King pre-release and unused content: Difference between revisions

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Before entering Peach's Castle for the first time, the player was originally going to have a 360-degree view of the castle as well as some models of Princess Peach, which appear unused in the game's files with different hair and jewels on her crown.<ref>https://www.youtube.com/watch?v=l8-kBSYafhs</ref>
Before entering Peach's Castle for the first time, the player was originally going to have a 360-degree view of the castle as well as some models of Princess Peach, which appear unused in the game's files with different hair and jewels on her crown.<ref>https://www.youtube.com/watch?v=l8-kBSYafhs</ref>


Leftovers from ''[[Paper Mario: Color Splash]]'' in the game's graphic include Mario swinging his hammer (which is 2D rather than 3D), the host of ''[[Snifit or Whiffit]]'' (<tt>P_MUCL.Default.bntx.zst</tt>, although with incomplete graphics), red paper [[Koopa Troopa]]s, red, blue, yellow, and green [[Whistle Snifit]]s (although the red one only appears in an ending screenshot), [[Princess Peach]] with her parasol (which is only seen in title screen screenshots), blue, green, yellow, and pink [[Shy Guy]]s (although the green one only appears in an ending screenshot), [[Toad (species)|Toad]]s with silverware (which are only seen in an ending screenshot), a [[Spiny Egg]], and [[Bowser]]'s shell.
This game's models and sprites are heavily based on ''[[Paper Mario: Color Splash]]''. Many animations from the former game are re-used, while the sprites have been redrawn. For example, paper NPCs that were enemies in ''Paper Mario: Color Splash'' retain their attacking animations and sprites, despite not appearing in battle in this game.


The accessory-selling Monty Mole has walking animations, as seen in <tt>P_CRP_Shop.Default.bntx.zst</tt>.
<tt>P_MAR_E.Default.bntx.zst</tt> and subclasses of <tt>P_KNP_E.bfres.zst</tt>, which were both used in ''Paper Mario: Color Splash'', have all their corresponding animations in this game. This includes 2D sprites with Mario's hammer, which is 3D in ''Paper Mario: The Origami King''.
<gallery>
PMTOK Color Splash Hammer.png|thumb|Sprites of the hammer
Mario with hammer PMTOK sprite.png|Mario holding his hammer
</gallery>
 
[[Host Snifit]] has unused graphics. While they were part of <tt>MUC_E.bfres.lz</tt> in ''Paper Mario: Color Splash'', he has a unique model with no recolors called <tt>P_MUCL.Default.bntx.zst</tt> Some sprites are unfinished, while new ones have been added, such as Host Snifit sleeping or jumping.
<gallery>
Snifit host PMTOK sprite.png|Host Snifit
</gallery>
 
Red paper versions of Koopa Troopas can be found in <tt>P_NOK.Red.bntx.zst</tt>.
<gallery>
Koopa Troopa red PMTOK sprite.png|A red [[Koopa Troopa]]
Red Shell PMTOK sprite.png|A [[Red Shell]]
</gallery>
 
[[Shy Guy]]s have red, blue, yellow, green, and black colors (texture subclasses of <tt>P_HEI.bfres.zst</tt>). While the green one appears in an ending screenshot, the rest are not seen in-game. The model retains animations for the [[Black Shy Guy]], [[Silver Shy Guy]], and [[Gold Shy Guy]] from ''Paper Mario: Color Splash'', all of which use a single idle frame. They also have animations for cleaning a vertical column at Shangri-Spa.
<gallery>
Shy Guy blue PMTOK sprite.png|A blue [[Shy Guy]]
Shy Guy green PMTOK sprite.png|A green Shy Guy
Shy Guy yellow PMTOK sprite.png|A yellow Shy Guy
Shy Guy pink PMTOK sprite.png|A pink Shy Guy
Black Shy Guy PMTOK sprite.png|A [[Black Shy Guy]]
Shy Guy towel 2 PMTOK sprite.png|A Shangri-Spa worker Shy Guy
</gallery>
 
in the game's graphic include Mario swinging his hammer (which is 2D rather than 3D), the host of ''[[Snifit or Whiffit]]'' (<tt>P_MUCL.Default.bntx.zst</tt>, although with incomplete graphics), red paper [[Koopa Troopa]]s, red, blue, yellow, and green [[Whistle Snifit]]s (although the red one only appears in an ending screenshot), [[Princess Peach]] with her parasol (which is only seen in title screen screenshots), blue, green, yellow, and pink [[Shy Guy]]s (although the green one only appears in an ending screenshot), [[Toad (species)|Toad]]s with silverware (which are only seen in an ending screenshot), a [[Spiny Egg]], and [[Bowser]]'s shell.
 
<tt>P_KNP_Eat.bfres.zst</tt> and its texture subclasses are for [[Toad (species)|Toad]]s with silverware. These are in ''Paper Mario: Color Splash'', but go unused here. They are only seen in an ending screenshot.
<gallery>
Toad silverware PMTOK sprite.png|A Toad holding silverware
Toad silverware PMTOK blue.png|A Toad holding silverware
Toad silverware PMTOK green.png|A Toad holding silverware
Toad silverware PMTOK red.png|A Toad holding silverware
Toad silverware PMTOK purple.png|A Toad holding silverware
Toad silverware PMTOK yellow.png|A Toad holding silverware
</gallery>
 
The [[Fun, Funky, and Functional]] Monty Mole has walking animations, as seen in <tt>P_CRP_Shop.Default.bntx.zst</tt>.
<gallery>
Monty Mole shop walking PMTOK sprite.png|The walking shop Monty Mole
</gallery>


The [[Big Thwomp]] has back graphics, seen in <tt>P_DSN.Default.bntx.zst</tt>
The [[Big Thwomp]] has back graphics, seen in <tt>P_DSN.Default.bntx.zst</tt>
<gallery>
PMTOK Big Thwomp unused back graphic.png|The back of a Big Thwomp
</gallery>


[[Captain T. Ode]] (<tt>P_KNPC.Default.bntx.zst</tt>) has many unused sprites, all of them showing his eyes open, paired with different poses.
[[Captain T. Ode]] (<tt>P_KNPC.Default.bntx.zst</tt>) has many unused sprites, all of them showing his eyes open, paired with different poses.
<gallery>
PMTOK Captain T Ode Open Eyes Sprite.png
PMTOK Unused Captain T. Ode sprite.png
PMTOK Captain T. ode3 .png
PMTOK Captain T. ode3.png
PMTOK Captain T. ode5.png
PMTOK Captain T. ode6.png
PMTOK Captain T. ode7.png
PMTOK Captain T. ode8.png
PMTOK Captain T. ode9.png
</gallery>


Some graphics depict Bowser and [[Bowser Jr.]] in the Koopa Clown Car (<tt>P_KPA_Crown.Default.bntx.zst</tt>).
Some graphics depict Bowser and [[Bowser Jr.]] in the Koopa Clown Car (<tt>P_KPA_Crown.Default.bntx.zst</tt>).
<gallery>
Koopa Clown Car PMTOK sprite.png|The [[Koopa Clown Car]]
Bowser Clown Car PMTOK sprite.png|Bowser in his Koopa Clown Car
PMTOK Bowser Jr. in the Koopa Clown Car sprite.png|[[Bowser Jr.]] in the Koopa Clown Car
</gallery>


Bowser Jr. has a glitched back sprite that depicts his leg mislayered and placed far above his body. It exists as <tt>Pera_Albedo.0066_Back</tt> in <tt>P_KPAJ.Default.bntx.zst</tt>.
Bowser Jr. has a glitched back sprite that depicts his leg mislayered and placed far above his body. It exists as <tt>Pera_Albedo.0066_Back</tt> in <tt>P_KPAJ.Default.bntx.zst</tt>.
<gallery>
PMTOK Bowser Jr glitched back sprite.png|[[Bowser Jr.]]'s broken graphic|
</gallery>


The [[Rescue Squad]] captains (palettes of <tt>P_KNPRL.bfres.zst</tt> and <tt>P_KNPRL_E.bfres.zst</tt>) have unused graphics including them blowing a whistle, pulling an object, and carrying an object. These are leftovers from ''Paper Mario: Color Splash''.
The [[Rescue Squad]] captains (palettes of <tt>P_KNPRL.bfres.zst</tt> and <tt>P_KNPRL_E.bfres.zst</tt>) have unused graphics and animations including them blowing a whistle, pulling an object, and carrying an object. These are leftovers from ''Paper Mario: Color Splash''.


Multiple characters, including the Toad and Snifit Accessory Shop owners (palettes of <tt>P_KNP_Shop.bfres.zst</tt> and <tt>P_MUC_Shop.bfres.zst</tt>), the [[Toad Researcher]]s (palettes of <tt>P_KNPASS.bfres.zst</tt>), the ninja Toad (palettes of <tt>P_KNPNIN.bfres.zst</tt>), the inked Toad at [[the Princess Peach]] (palettes of <tt>P_KNP_Sumi.bfres.zst</tt>), and the faceless Toads (<tt>P_KNP_HoleBundle.bfres.zst</tt>), have unused color swaps.
Multiple characters, including the Toad and Snifit accessory shop owners (palettes of <tt>P_KNP_Shop.bfres.zst</tt> and <tt>P_MUC_Shop.bfres.zst</tt>), the [[Toad Researcher]]s (palettes of <tt>P_KNPASS.bfres.zst</tt>), the ninja Toad (palettes of <tt>P_KNPNIN.bfres.zst</tt>), the inked Toad at [[the Princess Peach]] (palettes of <tt>P_KNP_Sumi.bfres.zst</tt>), and the faceless Toads (<tt>P_KNP_HoleBundle.bfres.zst</tt>), have unused color swaps.
<gallery>
Snifit shop green PMTOK sprite.png|Green recolor of a [[Snifit|Snifit Accessory Shop owner]]
Snifit shop pink PMTOK sprite.png|Pink recolor of a Snifit Accessory Shop owner
Toad inked blue PMTOK sprite.png|Blue recolor of a inked Toad
Toad inked PMTOK sprite.png|Red recolor of a inked Toad
Toad inked red PMTOK sprite.png|Red recolor of a inked Toad
Toad inked green PMTOK sprite.png|Green recolor of an inked Toad
Toad inked yellow PMTOK sprite.png|Yellow recolor of an inked Toad
Toad faceless blue PMTOK sprite.png|A faceless blue Toad
Toad faceless green PMTOK sprite.png|A faceless green Toad
Toad faceless red PMTOK sprite.png|A faceless red Toad
Toad faceless purple PMTOK sprite.png|A faceless purple Toad
Toad accessory blue PMTOK sprite.png|Blue recolor of a [[Toad (species)|Toad Accessory Shop owner]]
Toad accessory PMTOK sprite.png|Red recolor of a Toad accessory shop owner
Toad accessory green PMTOK sprite.png|Green recolor of a Toad accessory shop owner
Toad accessory purple PMTOK sprite.png|Purple recolor of a Toad accessory shop owner
Sensor Lab Toad yellow PMTOK sprite.png|Yellow recolor of a [[Toad Researcher]]
Toad ninja blue PMTOK sprite.png|Blue recolor of a ninja Toad
Toad ninja green PMTOK sprite.png|Green recolor of a ninja Toad
Toad ninja purple PMTOK sprite.png|Purple recolor of a ninja Toad
Toad ninja yellow PMTOK sprite.png|Yellow recolor of a ninja Toad
</gallery>


[[Love Toad]] has back sprites in <tt>P_KNP_Unique.Red.bntx.zst</tt>. In-game, he remains in one place after being rescued, and does not turn around.
[[Love Toad]] has back sprites in <tt>P_KNP_Unique.Red.bntx.zst</tt>. In-game, he remains in one place after being rescued, and does not turn around.
<gallery>
PMTOK Love Toad back.png|Love Toad's back sprite
</gallery>


The <tt>P_KNP_L.Default.bntx.zst</tt> file contains graphics for lime-capped [[Toad (species)|Toad]]s with neon blue vests. This Toad is not used in the game. <tt>P_KNP_LL.Default.bntx.zst</tt> contains Toads of the same coloring, except in a group of three and sometimes placed at different heights.
The <tt>P_KNP_L.Default.bntx.zst</tt> file contains graphics for lime-capped [[Toad (species)|Toad]]s with neon blue vests. <tt>P_KNP_LL.Default.bntx.zst</tt> contains Toads of the same coloring, except in a group of three and sometimes placed at different heights. These Toads are used in-game as the audience in battles, who sit on the side and cheer for Mario. However, they are recolored in-engine.
<gallery>
Neon Toad PMTOK sprite.png|A sprite from <tt>P_KNP_L</tt>
Neon Toad group PMTOK sprite.png|A sprite from <tt>P_KNP_LL</tt>
</gallery>


In the Snifit's graphics, sprite 66 is a purple crosshair. Sprite 67 is a slightly wider version of the crosshair. This is present for all colors except red (<tt>P_MUC.Default.bntx.zst</tt> and <tt>P_MUC.Red.bntx.zst</tt>), which have the sprites removed.
In the Snifit's graphics, sprite 66 is a purple crosshair. Sprite 67 is a slightly wider version of the crosshair. This is present for all colors except red (<tt>P_MUC.Default.bntx.zst</tt> and <tt>P_MUC.Red.bntx.zst</tt>), which have the sprites removed.
 
<gallery>
Graphics for the [[Black Shy Guy]] can be found in <tt>P_HEI.Black.bntx.zst</tt>, despite the character not appearing in this game. While some of the graphics are recycled from ''Paper Mario: Color Splash'', there are some new sprites added.
Snifit crosshair PMTOK sprite.png|The purple crosshair
</gallery>


Some Toads, such as [[Professor Toad]] (<tt>P_KNPP.Default.bntx.zst</tt>) and the Origami Craftsman (<tt>P_KNPOLI.Default.bntx.zst</tt>), have unused relaxing poses.
Some Toads, such as [[Professor Toad]] (<tt>P_KNPP.Default.bntx.zst</tt>) and the Origami Craftsman (<tt>P_KNPOLI.Default.bntx.zst</tt>), have unused relaxing poses.
<gallery>
Professor Toad relaxing PMTOK sprite.png|Professor Toad relaxing
Origami Craftsman relaxing PMTOK sprite.png|The Origami Craftsman relaxing
</gallery>


On [[Overlook Tower]], Mario can look into a telescope to see a Toad's face covering the viewpoint. A full, unobscured graphic shows that this Toad is depicted with a very large head; it exists in red, blue, green, yellow, and purple, with screaming animations. It is found in <tt>P_KNP_Telescope.bntx.zst</tt> and its palette swaps.
On [[Overlook Tower]], Mario can look into a telescope to see a Toad's face covering the viewpoint. A full, unobscured graphic shows that this Toad is depicted with a very large head; it exists in red, blue, green, yellow, and purple, with screaming animations. It is found in <tt>P_KNP_Telescope.bntx.zst</tt> and its palette swaps.
[[Buzzy Beetle]]s (<tt>P_MET.Default.bntx.zst</tt>), [[Goomba]]s (<tt>P_KUR.Default.bntx.zst</tt>), [[Hammer Bro]]s (<tt>P_BRSH.Default.bntx.zst</tt>), and Shy Guys (palettes of <tt>P_HEI.bfres.zst</tt>) all have unused graphics of them as [[Shangri-Spa]] cleaners.
[[Bob-omb (Paper Mario: The Origami King)|Bob-omb]] has ghost versions of nearly all of his sprites, located in <tt>P_BOMG.Default.bntx.zst</tt>.
Palettes of <tt>P_KNP_Town.bfres.zst</tt> contain sprites of Toads found in [[Port Prisma]] in ''Paper Mario: Color Splash'', including the [[Guide Toad]], [[Rescue Squad Chief]], and [[Card Connoisseur Toad]]. These graphics have been redrawn slightly, and include brand new back sprites. The [[Toadmaster General]] appears in <tt>P_KNP_E.Yellow.bntx.zst</tt>, as back sprite 231.
Every character has a "Kusya" file that is displayed when Mario hits them with his hammer. Some of these characters have Kusya graphics even though Mario cannot hit them, such as [[Emcee Shy Guy]] (<tt>P_HEIL_Kusya.Default.bntx.zst</tt>). If modded into regularly accessible areas, this crumpling functionality works as intended.
[[Sombrero Guy]]s (<tt>P_HEISOM.Default.bntx.zst</tt>) retain most of their battle graphics from ''[[Paper Mario: Color Splash]]'', which cannot be seen in-game as Mario does not battle them.
Various Toads in sunglasses have graphics, although they do not appear in-game (<tt>P_KNPG.bfres.zst</tt>, <tt>P_KNPG_E.bfres.zst</tt>, <tt>P_KNPG_Crampled.bfres.zst</tt>).
[[Cheep Cheep]]s have two unused Kusya graphics. While these exist in the texture file, they are not called by the model's animations. The used ones have the Cheep Cheep tilted upwards rather than downwards.
[[Sea Captain Toad]]'s Kusya graphics (<tt>P_KNPCAP_Kusya.Default.bntx.zst</tt>) also contain two sprites of a regular Toad, one front and one back.
Ninjis (<tt>P_HKN.bntx.zst</tt>) have unused animations. One consists of a Ninji sitting down and sleeping. This is not loaded in their state data in-game, and there is no way to inflict [[Sleep]] on characters in ''Paper Mario: The Origami King''. The other is a set of panicking animations, with the Ninji waving its arms in shock.
There is a single file for a character called "KNPF": <tt>P_KNPF_Kusya.bfres.zst</tt>. It has no corresponding textures or a non-Kusya file, so there are no graphics remaining.
An item icon called <tt>Kicon_X_DLAGONPEARL_BLUE</tt> is located within the item preview graphics (<tt>\ui\ItemIcon.bntx.zst</tt>). It is a blue recolor of the [[Red Gem]]. It is also referenced in the item file for the Earth and Water Vellumental room of the [[Sea Tower]] (<tt>\data\map\W4C3_EarthWater\data_Item.elf.zst</tt>), which contains the text <tt>Item_DragonPearl_Red</tt> and <tt>Item_DragonPearl_Blue</tt>.
<tt>\ui\battle\Accessory.bfres.zst</tt> contains a texture named "Accessory_Dmy." It is a placeholder depicting a blue gradient. A rainbow-colored dummy graphic, called "DummyTexture," is present in <tt>\ui\menu\SheetStatus.bfres.zst</tt>.
Origami [[Spike]]s (<tt>O_GBN.bfres.zst</tt>) have a 3D model of a spiked roller, similar to the ones they throw in ''[[Super Mario 3D World]]''. This does not appear in any of their animations, and they use [[Spike Ball]]s instead in-game. This was likely done for consistency for [[Snow Spike]]s and [[Stone Spike]]s, which throw snowballs and spherical rocks. Despite this, both the rollers and spike balls appear in a room in [[Bowser's Castle]].
Origami Shy Guys (<tt>O_HEI.bfres.zst</tt>) have six color palettes: red, blue, yellow, green, pink, and black. Red and black appear as regular enemies, and Olly disguises himself as a yellow Shy Guy during the prologue. However, the blue, green, and pink variants do not appear at any point in the game.
<tt>O_HKN.bfres.zst</tt>, Ninji, has an unused green color swap.
<tt>O_BSA.bfres.zst</tt>, Swoop, has an unused palette with [[King Olly]]'s color scheme, having a yellow head and purple wings.
<tt>O_NOK.bfres.zst</tt>, Koopa Troopa, has an unused red color swap for its Folded Soldier version.
Every origami Toad, with the exception of the monkey, has palette swaps that are not seen in-game. These include red, yellow, blue, green, and purple, along with a "default" one that varies between models.
The [[Origami Craftsman]] holds three sheets of paper: red, yellow, and green. The texture for these paper sheets (<tt>P_KNPOLI_ITEM.bfres.zst</tt>) includes a blue one, which isn't seen in-game.
<gallery>
<gallery>
PMTOK Color Splash Hammer.png|thumb|Sprites of the hammer from ''[[Paper Mario: Color Splash]]''
Mario with hammer PMTOK sprite.png|Mario holding his hammer from ''Paper Mario: Color Splash''
Bowser Clown Car PMTOK sprite.png|Bowser in his [[Koopa Clown Car]]
PMTOK Bowser Jr. in the Koopa Clown Car sprite.png|[[Bowser Jr.]] in the Koopa Clown Car
Koopa Troopa red PMTOK sprite.png|A red [[Koopa Troopa]]
Red Shell PMTOK sprite.png|A [[Red Shell]]
Big head normal Toad PMTOK sprite.png|The full version of the Toad on the telescope
Big head normal Toad PMTOK sprite.png|The full version of the Toad on the telescope
Big head blue Toad PMTOK sprite.png|A blue version of the Toad on the telescope
Big head blue Toad PMTOK sprite.png|A blue version of the Toad on the telescope
Line 170: Line 223:
Big head green Toad PMTOK sprite.png|A green version of the Toad on the telescope
Big head green Toad PMTOK sprite.png|A green version of the Toad on the telescope
Big head purple Toad PMTOK sprite.png|A purple version of the Toad on the telescope
Big head purple Toad PMTOK sprite.png|A purple version of the Toad on the telescope
Bob-omb ghost relaxing PMTOK sprite.png|One of [[Bob-omb (Paper Mario: The Origami King)|Bob-omb]]'s unused sprites as a ghost
</gallery>
 
[[Buzzy Beetle]]s (<tt>P_MET.Default.bntx.zst</tt>), [[Goomba]]s (<tt>P_KUR.Default.bntx.zst</tt>), [[Hammer Bro]]s (<tt>P_BRSH.Default.bntx.zst</tt>), and Shy Guys (palettes of <tt>P_HEI.bfres.zst</tt>) all have unused graphics of them as [[Shangri-Spa]] cleaners.
<gallery>
Buzzy Beetle spa PMTOK sprite.png|A [[Shangri-Spa]] worker [[Buzzy Beetle]]
Buzzy Beetle spa PMTOK sprite.png|A [[Shangri-Spa]] worker [[Buzzy Beetle]]
Goomba towel PMTOK sprite.png|A Shangri-Spa worker [[Goomba]]
Goomba towel PMTOK sprite.png|A Shangri-Spa worker [[Goomba]]
Hammer Bro broom PMTOK sprite.png|A Shangri-Spa worker [[Hammer Bro]]
Hammer Bro broom PMTOK sprite.png|A Shangri-Spa worker [[Hammer Bro]]
Professor Toad relaxing PMTOK sprite.png|Professor Toad relaxing
</gallery>
Origami Craftsman relaxing PMTOK sprite.png|The Origami Craftsman relaxing
 
PMTOK Love Toad back.png|Love Toad's back sprite
[[Bob-omb (Paper Mario: The Origami King)|Bob-omb]] has ghost versions of nearly all of his sprites, located in <tt>P_BOMG.Default.bntx.zst</tt>.
Neon Toad PMTOK sprite.png|A sprite from <tt>P_KNP_L</tt>
<gallery>
Neon Toad group PMTOK sprite.png|A sprite from <tt>P_KNP_LL</tt>
Bob-omb ghost relaxing PMTOK sprite.png|One of [[Bob-omb (Paper Mario: The Origami King)|Bob-omb]]'s unused sprites as a ghost
Snifit crosshair PMTOK sprite.png|The purple crosshair
</gallery>
Toad accessory blue PMTOK sprite.png|Blue recolor of a [[Toad (species)|Toad Accessory Shop owner]]
 
Toad accessory PMTOK sprite.png|Red recolor of a Toad Accessory Shop owner
[[Whistle Snifit]]s have graphics in subclasses of <tt>P_MUC.Default.bntx.zst</tt>. The red one appears in an ending screenshot.
Toad accessory green PMTOK sprite.png|Green recolor of a Toad Accessory Shop owner
<gallery>
Toad accessory purple PMTOK sprite.png|Purple recolor of a Toad Accessory Shop owner
Whistle Snifit blue PMTOK sprite.png|A blue Whistle Snifit
Sensor Lab Toad yellow PMTOK sprite.png|Yellow recolor of a [[Toad Researcher]]
Whistle Snifit red PMTOK sprite.png|A red Whistle Snifit
Toad ninja blue PMTOK sprite.png|Blue recolor of a ninja Toad
Whistle Snifit yellow PMTOK sprite.png|A yellow Whistle Snifit
Toad ninja green PMTOK sprite.png|Green recolor of a ninja Toad
Whistle Snifit green PMTOK sprite.png|A green Whistle Snifit
Toad ninja purple PMTOK sprite.png|Purple recolor of a ninja Toad
</gallery>
Toad ninja yellow PMTOK sprite.png|Yellow recolor of a ninja Toad
 
PMTOK Big Thwomp unused back graphic.png|The back of a [[Big Thwomp]]
Palettes of <tt>P_KNP_Town.bfres.zst</tt> contain sprites of Toads found in [[Port Prisma]] in ''Paper Mario: Color Splash'', including the [[Guide Toad]], [[Rescue Squad Chief]], and [[Card Connoisseur Toad]]. These graphics have been redrawn slightly, and include brand new back sprites. The [[Toadmaster General]] appears in <tt>P_KNP_E.Yellow.bntx.zst</tt>, as back sprite 231.
PMTOK Unused Captain T. Ode sprite.png|Unused normal pose of [[Captain T. Ode]]
<gallery>
Card Connoisseur Toad PMTOK sprite.png|[[Card Connoisseur Toad]]
Card Connoisseur Toad PMTOK sprite.png|[[Card Connoisseur Toad]]
Card Connoisseur Toad PMTOK back.png|Back sprite of the Card Connoisseur Toad
Card Connoisseur Toad PMTOK back.png|Back sprite of the Card Connoisseur Toad
Line 202: Line 258:
Rescue Squad Chief PMTOK back.png|Back sprite of the Rescue Squad Chief
Rescue Squad Chief PMTOK back.png|Back sprite of the Rescue Squad Chief
Rescue Squad Chief PMTOK adding machine back.png|Back sprite of the Rescue Squad Chief
Rescue Squad Chief PMTOK adding machine back.png|Back sprite of the Rescue Squad Chief
Monty Mole shop walking PMTOK sprite.png|The walking [[Monty Mole]]
</gallery>
Shy Guy blue PMTOK sprite.png|A blue [[Shy Guy]]
 
Shy Guy green PMTOK sprite.png|A green Shy Guy
Every character has a "Kusya" file that is displayed when Mario hits them with his hammer. Some of these characters have Kusya graphics even though Mario cannot hit them, such as [[Emcee Shy Guy]] (<tt>P_HEIL_Kusya.Default.bntx.zst</tt>). If modded into regularly accessible areas, this crumpling functionality works as intended.
Shy Guy yellow PMTOK sprite.png|A yellow Shy Guy
 
Shy Guy pink PMTOK sprite.png|A pink Shy Guy
[[Sombrero Guy]]s (<tt>P_HEISOM.Default.bntx.zst</tt>) retain most of their battle graphics from ''[[Paper Mario: Color Splash]]'', which cannot be seen in-game as Mario does not battle them. They also have a party icon.
Black Shy Guy PMTOK sprite.png|A [[Black Shy Guy]]
<gallery>
Shy Guy towel 2 PMTOK sprite.png|A Shangri-Spa worker Shy Guy
Sombrero Guy no sombrero PMTOK sprite.png|A Sombrero Guy after throwing its sombrero
Sombrero Guy no sombrero PMTOK sprite.png|A Sombrero Guy after throwing its sombrero
Sombrero Guy PMTOK party icon.png|Sombrero Guy's party icon
Sombrero Guy PMTOK party icon.png|Sombrero Guy's party icon
Snifit host PMTOK sprite.png|Host Snifit
</gallery>
Snifit shop green PMTOK sprite.png|Green recolor of a [[Snifit|Snifit Accessory Shop owner]]
 
Snifit shop pink PMTOK sprite.png|Pink recolor of a Snifit Accessory Shop owner
Various Toads in sunglasses have graphics, although they do not appear in-game (<tt>P_KNPG.bfres.zst</tt>, <tt>P_KNPG_E.bfres.zst</tt>, <tt>P_KNPG_Crampled.bfres.zst</tt>).
Toad inked blue PMTOK sprite.png|Blue recolor of a inked Toad
<gallery>
Toad inked PMTOK sprite.png|Red recolor of a inked Toad
Toad inked red PMTOK sprite.png|Red recolor of a inked Toad
Toad inked green PMTOK sprite.png|Green recolor of an inked Toad
Toad inked yellow PMTOK sprite.png|Yellow recolor of an inked Toad
Toad faceless blue PMTOK sprite.png|A faceless blue Toad
Toad faceless green PMTOK sprite.png|A faceless green Toad
Toad faceless red PMTOK sprite.png|A faceless red Toad
Toad faceless purple PMTOK sprite.png|A faceless purple Toad
Toad sunglasses blue PMTOK sprite.png|A sunglasses-wearing blue Toad
Toad sunglasses blue PMTOK sprite.png|A sunglasses-wearing blue Toad
Toad sunglasses red PMTOK sprite.png|A sunglasses-wearing red Toad
Toad sunglasses red PMTOK sprite.png|A sunglasses-wearing red Toad
Toad sunglasses PMTOK sprite.png|A sunglasses-wearing red Toad
Toad sunglasses PMTOK sprite.png|A sunglasses-wearing red Toad
Toad sunglasses yellow PMTOK sprite.png|A sunglasses-wearing yellow Toad
Toad sunglasses yellow PMTOK sprite.png|A sunglasses-wearing yellow Toad
</gallery>
[[Cheep Cheep]]s have two unused Kusya graphics. While these exist in the texture file, they are not called by the model's animations. The used ones have the Cheep Cheep tilted upwards rather than downwards.
<gallery>
PMTOK unused Cheep Cheep front.png|An injured [[Cheep Cheep]]
PMTOK unused Cheep Cheep front.png|An injured [[Cheep Cheep]]
PMTOK unused Cheep Cheep back.png|An injured [[Cheep Cheep]]
PMTOK unused Cheep Cheep back.png|An injured [[Cheep Cheep]]
Whistle Snifit blue PMTOK sprite.png|A blue Whistle Snifit
</gallery>
Whistle Snifit red PMTOK sprite.png|A red Whistle Snifit
 
Whistle Snifit yellow PMTOK sprite.png|A yellow Whistle Snifit
Princess Peach has graphics of her with her parasol, which she does not use in-game.
Whistle Snifit green PMTOK sprite.png|A green Whistle Snifit
<gallery>
PMTOK Bowser Jr glitched back sprite.png|[[Bowser Jr.]]'s broken graphic
PMTOK Peach Parasol sprite.png|[[Princess Peach]] with her parasol
PMTOK Peach Parasol sprite.png|[[Princess Peach]] with her parasol
Toad silverware PMTOK sprite.png|A Toad holding silverware
</gallery>
Toad silverware PMTOK blue.png|A Toad holding silverware
 
Toad silverware PMTOK green.png|A Toad holding silverware
Ninjis (<tt>P_HKN.bntx.zst</tt>) have unused animations. One consists of a Ninji sitting down and sleeping. This is not loaded in their state data in-game, and there is no way to inflict [[Sleep]] on characters in ''Paper Mario: The Origami King''. The other is a set of panicking animations, with the Ninji waving its arms in shock.
Toad silverware PMTOK red.png|A Toad holding silverware
<gallery>
Toad silverware PMTOK purple.png|A Toad holding silverware
Toad silverware PMTOK yellow.png|A Toad holding silverware
Spiny Egg PMTOK sprite.png|A [[Spiny Egg]]
Bowser shell PMTOK sprite.png|[[Bowser]]'s shell
Ninji panic PMTOK sprite.png|A panicked [[Ninji]]
Ninji panic PMTOK sprite.png|A panicked [[Ninji]]
Ninji sleep PMTOK sprite.png|A sleeping Ninji
Ninji sleep PMTOK sprite.png|A sleeping Ninji
</gallery>
Bowser has graphics for retreating into his shell.
<gallery>
Bowser shell PMTOK sprite.png|[[Bowser]]'s shell
</gallery>
There are sprites for a [[Spiny Egg]]. While Spinys appear on the overworld, they do not hatch from eggs, and [[Lakitu]]s are absent.
<gallery>
Spiny Egg PMTOK sprite.png|A [[Spiny Egg]]
</gallery>
An item icon called <tt>Kicon_X_DLAGONPEARL_BLUE</tt> is located within the item preview graphics (<tt>\ui\ItemIcon.bntx.zst</tt>). It is a blue recolor of the [[Red Gem]]. It is also referenced in the item file for the Earth and Water Vellumental room of the [[Sea Tower]] (<tt>\data\map\W4C3_EarthWater\data_Item.elf.zst</tt>), which contains the text <tt>Item_DragonPearl_Red</tt> and <tt>Item_DragonPearl_Blue</tt>.
<gallery>
PMTOK Blue Gem Icon.png|The unused gem item
PMTOK Blue Gem Icon.png|The unused gem item
PMTOK dummy texture.png|A dummy texture
</gallery>
PMTOK accessory dummy.png|The accessory dummy texture
 
Origami [[Spike]]s (<tt>O_GBN.bfres.zst</tt>) have a 3D model of a spiked roller, similar to the ones they throw in ''[[Super Mario 3D World]]''. This does not appear in any of their animations, and they use [[Spike Ball]]s instead in-game. This was likely done for consistency for [[Snow Spike]]s and [[Stone Spike]]s, which throw snowballs and spherical rocks. Despite this, both the rollers and spike balls appear in a room in [[Bowser's Castle]].
<gallery>
PMTOK Spike unused roller.png|The spiked roller
PMTOK Spike unused roller.png|The spiked roller
PMTOK Origami Red Koopa.png|An origami red Koopa Troopa
</gallery>
 
<tt>O_HKN.bfres.zst</tt>, Ninji, has an unused green color swap.
<gallery>
PMTOK Green Ninji.png|A green origami Ninji
PMTOK Green Ninji.png|A green origami Ninji
</gallery>
<tt>O_BSA.bfres.zst</tt>, Swoop, has an unused palette with [[King Olly]]'s color scheme, having a yellow head and purple wings.
<gallery>
PMTOK Olly Swoop 1.png|A Swoop with King Olly's colors
PMTOK Olly Swoop 1.png|A Swoop with King Olly's colors
PMTOK Olly Swoop 2.png|A Swoop with King Olly's colors
PMTOK Olly Swoop 2.png|A Swoop with King Olly's colors
</gallery>
<tt>O_NOK.bfres.zst</tt>, Koopa Troopa, has an unused red color swap for its Folded Soldier version.
<gallery>
PMTOK Origami Red Koopa.png|An origami red Koopa Troopa
</gallery>
The [[Origami Craftsman]] holds three sheets of paper: red, yellow, and green. The texture for these paper sheets (<tt>P_KNPOLI_ITEM.bfres.zst</tt>) includes a blue one, which isn't seen in-game.
<gallery>
PMTOK craftsman sheet texture.png|The Origami Craftsman's sheets of paper
PMTOK craftsman sheet texture.png|The Origami Craftsman's sheets of paper
</gallery>
</gallery>
<tt>\ui\battle\Accessory.bfres.zst</tt> contains a texture named "Accessory_Dmy." It is a placeholder depicting a blue gradient.
<gallery>
PMTOK accessory dummy.png|The accessory dummy texture
</gallery>
A rainbow-colored dummy graphic, called "DummyTexture," is present in <tt>\ui\menu\SheetStatus.bfres.zst</tt>.
<gallery>
PMTOK dummy texture.png|A dummy texture
</gallery>
There is a single file for a character called "KNPF": <tt>P_KNPF_Kusya.bfres.zst</tt>. It has no corresponding textures or a non-Kusya file, so there are no graphics remaining.
[[Sea Captain Toad]]'s Kusya graphics (<tt>P_KNPCAP_Kusya.Default.bntx.zst</tt>) also contain two sprites of a regular Toad, one front and one back.
Every origami Toad, with the exception of the monkey, has palette swaps that are not seen in-game. These include red, yellow, blue, green, and purple, along with a "default" one that varies between models.
Origami Shy Guys (<tt>O_HEI.bfres.zst</tt>) have six color palettes: red, blue, yellow, green, pink, and black. Red and black appear as regular enemies, and Olly disguises himself as a yellow Shy Guy during the prologue. However, the blue, green, and pink variants do not appear at any point in the game.
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Revision as of 01:02, November 23, 2021

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Template:More images

It has been requested that this article be rewritten and expanded to include more information. Reason: expand the unused content section and include other Musee Champignon art because some have been missed

This is a list of pre-release and unused content for the game Paper Mario: The Origami King.

Concept art

As with the art gallery at the Prisma Museum in Paper Mario: Color Splash, there is an art gallery in the Musée Champignon dedicated to concept art showing various original designs for characters and locations.

The Red Streamer section shows early ideas such as:

The Blue Streamer section shows early ideas such as:

The Yellow Streamer section shows early ideas such as:

The Purple Streamer section shows early ideas such as:

The Green Streamer section shows early ideas such as:

The Origami Castle section shows early ideas such as:

There are also various early designs for origami characters.

Unused graphics

Before entering Peach's Castle for the first time, the player was originally going to have a 360-degree view of the castle as well as some models of Princess Peach, which appear unused in the game's files with different hair and jewels on her crown.[1]

This game's models and sprites are heavily based on Paper Mario: Color Splash. Many animations from the former game are re-used, while the sprites have been redrawn. For example, paper NPCs that were enemies in Paper Mario: Color Splash retain their attacking animations and sprites, despite not appearing in battle in this game.

P_MAR_E.Default.bntx.zst and subclasses of P_KNP_E.bfres.zst, which were both used in Paper Mario: Color Splash, have all their corresponding animations in this game. This includes 2D sprites with Mario's hammer, which is 3D in Paper Mario: The Origami King.

Host Snifit has unused graphics. While they were part of MUC_E.bfres.lz in Paper Mario: Color Splash, he has a unique model with no recolors called P_MUCL.Default.bntx.zst Some sprites are unfinished, while new ones have been added, such as Host Snifit sleeping or jumping.

Red paper versions of Koopa Troopas can be found in P_NOK.Red.bntx.zst.

Shy Guys have red, blue, yellow, green, and black colors (texture subclasses of P_HEI.bfres.zst). While the green one appears in an ending screenshot, the rest are not seen in-game. The model retains animations for the Black Shy Guy, Silver Shy Guy, and Gold Shy Guy from Paper Mario: Color Splash, all of which use a single idle frame. They also have animations for cleaning a vertical column at Shangri-Spa.

in the game's graphic include Mario swinging his hammer (which is 2D rather than 3D), the host of Snifit or Whiffit (P_MUCL.Default.bntx.zst, although with incomplete graphics), red paper Koopa Troopas, red, blue, yellow, and green Whistle Snifits (although the red one only appears in an ending screenshot), Princess Peach with her parasol (which is only seen in title screen screenshots), blue, green, yellow, and pink Shy Guys (although the green one only appears in an ending screenshot), Toads with silverware (which are only seen in an ending screenshot), a Spiny Egg, and Bowser's shell.

P_KNP_Eat.bfres.zst and its texture subclasses are for Toads with silverware. These are in Paper Mario: Color Splash, but go unused here. They are only seen in an ending screenshot.

The Fun, Funky, and Functional Monty Mole has walking animations, as seen in P_CRP_Shop.Default.bntx.zst.

The Big Thwomp has back graphics, seen in P_DSN.Default.bntx.zst

Captain T. Ode (P_KNPC.Default.bntx.zst) has many unused sprites, all of them showing his eyes open, paired with different poses.

Some graphics depict Bowser and Bowser Jr. in the Koopa Clown Car (P_KPA_Crown.Default.bntx.zst).

Bowser Jr. has a glitched back sprite that depicts his leg mislayered and placed far above his body. It exists as Pera_Albedo.0066_Back in P_KPAJ.Default.bntx.zst.

The Rescue Squad captains (palettes of P_KNPRL.bfres.zst and P_KNPRL_E.bfres.zst) have unused graphics and animations including them blowing a whistle, pulling an object, and carrying an object. These are leftovers from Paper Mario: Color Splash.

Multiple characters, including the Toad and Snifit accessory shop owners (palettes of P_KNP_Shop.bfres.zst and P_MUC_Shop.bfres.zst), the Toad Researchers (palettes of P_KNPASS.bfres.zst), the ninja Toad (palettes of P_KNPNIN.bfres.zst), the inked Toad at the Princess Peach (palettes of P_KNP_Sumi.bfres.zst), and the faceless Toads (P_KNP_HoleBundle.bfres.zst), have unused color swaps.

Love Toad has back sprites in P_KNP_Unique.Red.bntx.zst. In-game, he remains in one place after being rescued, and does not turn around.

The P_KNP_L.Default.bntx.zst file contains graphics for lime-capped Toads with neon blue vests. P_KNP_LL.Default.bntx.zst contains Toads of the same coloring, except in a group of three and sometimes placed at different heights. These Toads are used in-game as the audience in battles, who sit on the side and cheer for Mario. However, they are recolored in-engine.

In the Snifit's graphics, sprite 66 is a purple crosshair. Sprite 67 is a slightly wider version of the crosshair. This is present for all colors except red (P_MUC.Default.bntx.zst and P_MUC.Red.bntx.zst), which have the sprites removed.

Some Toads, such as Professor Toad (P_KNPP.Default.bntx.zst) and the Origami Craftsman (P_KNPOLI.Default.bntx.zst), have unused relaxing poses.

On Overlook Tower, Mario can look into a telescope to see a Toad's face covering the viewpoint. A full, unobscured graphic shows that this Toad is depicted with a very large head; it exists in red, blue, green, yellow, and purple, with screaming animations. It is found in P_KNP_Telescope.bntx.zst and its palette swaps.

Buzzy Beetles (P_MET.Default.bntx.zst), Goombas (P_KUR.Default.bntx.zst), Hammer Bros (P_BRSH.Default.bntx.zst), and Shy Guys (palettes of P_HEI.bfres.zst) all have unused graphics of them as Shangri-Spa cleaners.

Bob-omb has ghost versions of nearly all of his sprites, located in P_BOMG.Default.bntx.zst.

Whistle Snifits have graphics in subclasses of P_MUC.Default.bntx.zst. The red one appears in an ending screenshot.

Palettes of P_KNP_Town.bfres.zst contain sprites of Toads found in Port Prisma in Paper Mario: Color Splash, including the Guide Toad, Rescue Squad Chief, and Card Connoisseur Toad. These graphics have been redrawn slightly, and include brand new back sprites. The Toadmaster General appears in P_KNP_E.Yellow.bntx.zst, as back sprite 231.

Every character has a "Kusya" file that is displayed when Mario hits them with his hammer. Some of these characters have Kusya graphics even though Mario cannot hit them, such as Emcee Shy Guy (P_HEIL_Kusya.Default.bntx.zst). If modded into regularly accessible areas, this crumpling functionality works as intended.

Sombrero Guys (P_HEISOM.Default.bntx.zst) retain most of their battle graphics from Paper Mario: Color Splash, which cannot be seen in-game as Mario does not battle them. They also have a party icon.

Various Toads in sunglasses have graphics, although they do not appear in-game (P_KNPG.bfres.zst, P_KNPG_E.bfres.zst, P_KNPG_Crampled.bfres.zst).

Cheep Cheeps have two unused Kusya graphics. While these exist in the texture file, they are not called by the model's animations. The used ones have the Cheep Cheep tilted upwards rather than downwards.

Princess Peach has graphics of her with her parasol, which she does not use in-game.

Ninjis (P_HKN.bntx.zst) have unused animations. One consists of a Ninji sitting down and sleeping. This is not loaded in their state data in-game, and there is no way to inflict Sleep on characters in Paper Mario: The Origami King. The other is a set of panicking animations, with the Ninji waving its arms in shock.

Bowser has graphics for retreating into his shell.

There are sprites for a Spiny Egg. While Spinys appear on the overworld, they do not hatch from eggs, and Lakitus are absent.

An item icon called Kicon_X_DLAGONPEARL_BLUE is located within the item preview graphics (\ui\ItemIcon.bntx.zst). It is a blue recolor of the Red Gem. It is also referenced in the item file for the Earth and Water Vellumental room of the Sea Tower (\data\map\W4C3_EarthWater\data_Item.elf.zst), which contains the text Item_DragonPearl_Red and Item_DragonPearl_Blue.

Origami Spikes (O_GBN.bfres.zst) have a 3D model of a spiked roller, similar to the ones they throw in Super Mario 3D World. This does not appear in any of their animations, and they use Spike Balls instead in-game. This was likely done for consistency for Snow Spikes and Stone Spikes, which throw snowballs and spherical rocks. Despite this, both the rollers and spike balls appear in a room in Bowser's Castle.

O_HKN.bfres.zst, Ninji, has an unused green color swap.

O_BSA.bfres.zst, Swoop, has an unused palette with King Olly's color scheme, having a yellow head and purple wings.

O_NOK.bfres.zst, Koopa Troopa, has an unused red color swap for its Folded Soldier version.

The Origami Craftsman holds three sheets of paper: red, yellow, and green. The texture for these paper sheets (P_KNPOLI_ITEM.bfres.zst) includes a blue one, which isn't seen in-game.

\ui\battle\Accessory.bfres.zst contains a texture named "Accessory_Dmy." It is a placeholder depicting a blue gradient.

A rainbow-colored dummy graphic, called "DummyTexture," is present in \ui\menu\SheetStatus.bfres.zst.

There is a single file for a character called "KNPF": P_KNPF_Kusya.bfres.zst. It has no corresponding textures or a non-Kusya file, so there are no graphics remaining.

Sea Captain Toad's Kusya graphics (P_KNPCAP_Kusya.Default.bntx.zst) also contain two sprites of a regular Toad, one front and one back.

Every origami Toad, with the exception of the monkey, has palette swaps that are not seen in-game. These include red, yellow, blue, green, and purple, along with a "default" one that varies between models.

Origami Shy Guys (O_HEI.bfres.zst) have six color palettes: red, blue, yellow, green, pink, and black. Red and black appear as regular enemies, and Olly disguises himself as a yellow Shy Guy during the prologue. However, the blue, green, and pink variants do not appear at any point in the game.

Unused data

Among the partner IDs in the save file, there is data for a Sombrero Guy partner for Mario. This partner does not appear in battle or have any special abilities, but was presumably meant to be the one from the Canned-Food Par-tay Trio whom the player is meant to rescue along with the others.[2]

There is also an EXP variable, which indicated the game had experience points during development.[3] This can be found in save files as battle_win_exP.

Five dummy scripts are present in the game's data:

  • \script\wld\btl\enemy\btl_enemy_OnMapDummy.bin.zst
  • \script\wld\btl\enemy\boss\btl_enemy_boss_Dummy.bin.zst
  • \script\wld\fld\map\Fld_DummyScript.bin.zst
  • \script\wld\fld\mobj\mobj_dummy.bin.zst
  • \script\wld\fld\npc\npc_dummy.bin.zst

\script\wld\btl\player\btl_player_Mario.bin.zst contains a list of Mario's attacks. This includes an entry for an item known as the ElectricHammer, placed between the Ice Hammer and Mushroom. The Electric Hammer has no corresponding text or graphics beyond a particle effect for when it is used in battle.

\data\data_item.elf.zst contains unused sell prices for each item in the game, equal to the buy price divided by 5. Additionally, the Gold Boots have a price of 800 coins and the Gold Hammer has a price of 920 coins, despite these items not being sold in shops.

There is data for the small box that Bob-omb owns as a Useful Item. It has no description. Its icon is defined as Kicon_X_SMALLBOX, although this does not exist in ItemIcon.bntx.zst.

Unused text

The glossary.msbt file contains multiple item names that cannot be seen in-game: 1-Coin, 10-Coin, 100-Coin, 1000-Coin, Healing Heart, Shiny Healing Heart, Flashy Healing Heart, Star, small confetti bag, medium confetti bag, and large confetti bag. Additionally, an item called the Dirty Coin is listed between the Soul Seed and Shriveled Mushroom, suggesting it was another item that has to be thrown into the spring in Whispering Woods. This file contains battle-related text not used in the game: Arrow Panel, Hint Envelope, Treasure Chest, Magic Circle Switch, Magic Circle Panel, Action Panel, ×2 Striking Power, Extra Action Panel, ×1.5 Striking Power, Angry Enemy, and Damaged Weapon. Various characters' names, including Slurp Guy, Bony Beetle, Parabones, Poison Blooper, Dino Rhino, are listed despite not being visible in-game. The text string OVERLOOK is also present among the "other" section of the glossary.

Unused music

There are two music tracks that go completely unreferenced in the data files: BGM_EVT_DJ_A_W5_opus.opus and BGM_EVT_DJ_B_W5_opus.opus. They are soundalikes of "Thriller" by Michael Jackson. The files' naming structure matches the tracks used for the Sudden Death round in Shy Guys Finish Last, with the "A" track being the lyrics and "B" being the instrumental. The "DJ" in the title seems to refer to DJ Toad, who goes by this name in \data\map\W3C4_DiscoHall\data_npc.elf.zst and \script\wld\fld\map\W3C4\W3C4_DiscoHall.bin.zst. This hints that DJ Toad might have had a song sequence with lyrics, which was cut later in development.

Help:MediaHaving trouble playing?

The track "Paper Macho Soccer" is mistakenly duplicated: the version used in-game is BGM_EVT_Samba_W1G3_opus.opus, while the unused version is BGM_EVT_W1G3_Samba_opus.opus. This is more in-line with the rest of The Origami King's sound files, which have the title first and then the level code. There are no differences between the two versions.

References