List of Super Mario Bros. pre-release and unused content: Difference between revisions

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{{italic title|List of ''Super Mario Bros.'' pre-release and unused content}}
{{italic title|List of ''Super Mario Bros.'' pre-release and unused content}}
This is a list of pre-release and unused content for the game ''[[Super Mario Bros.]]''
This is a list of pre-release and unused content for the game ''[[Super Mario Bros.]]''


==Early iteration==
==Early iteration==
The development of ''Super Mario Bros.'' began with a 16x32 pixel square used as a placeholder, which couldn't jump at all and moved about a single screen. After taking notice of the sales figures for ''Mario Bros.'', Tezuka proposed the idea of using Mario for the game to Miyamoto, which was accepted.<ref name="Super Mario Square">[http://iwataasks.nintendo.com/interviews/#/wii/nsmb/1/3 Iwata Asks: New Super Mario Bros. Wii: It Started With A Square Object Moving]</ref> [[Checkpoint Flag|Visible checkpoint]]s were considered in development.{{ref needed}}
The development of ''Super Mario Bros.'' began with a 16x32 pixel square used as a placeholder, which could not [[jump]] at all and moved about a single screen. After taking notice of the sales figures for ''[[Mario Bros. (game)|Mario Bros.]]'', [[Takashi Tezuka]] proposed the idea of using [[Mario]] for the game to [[Shigeru Miyamoto]], which was accepted.<ref name="Super Mario Square">[http://iwataasks.nintendo.com/interviews/#/wii/nsmb/1/3 Iwata Asks: New Super Mario Bros. Wii: It Started With A Square Object Moving]</ref> [[Checkpoint Flag|Visible checkpoint]]s were considered in development.{{ref needed}}


[[File:SMB Cloud Stage Concept Art.jpg|thumb|Sketch of a cloud level.]]
[[File:SMB Cloud Stage Concept Art.jpg|thumb|Sketch of a cloud level.]]
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The game was initially divided between ground and sky segments, which had Mario riding a rocket (or a cloud in later stages of development) and shooting enemies.<ref name="Iwata Asks"></ref> The [[Coin Heaven|sky-based bonus round]] of the final game are apparently a remnant of this idea.<ref>[https://web.archive.org/web/20160813205247/http://www.1up.com/news/super-mario-bros-25th-miyamoto "Super Mario Bros.' 25th: Miyamoto Reveals All"]</ref>
The game was initially divided between ground and sky segments, which had Mario riding a rocket (or a cloud in later stages of development) and shooting enemies.<ref name="Iwata Asks"></ref> The [[Coin Heaven|sky-based bonus round]] of the final game are apparently a remnant of this idea.<ref>[https://web.archive.org/web/20160813205247/http://www.1up.com/news/super-mario-bros-25th-miyamoto "Super Mario Bros.' 25th: Miyamoto Reveals All"]</ref>


[[Shigeru Miyamoto]] initially wanted Mario to ride a dinosaur-like creature in the game, but technical limitations of the NES prevented the concept from being implemented. This idea eventually evolved into [[Yoshi]], who was able to be introduced in ''[[Super Mario World]]'' for the more powerful [[Super Nintendo Entertainment System]].
Shigeru Miyamoto initially wanted Mario to ride a dinosaur-like creature in the game, but technical limitations of the NES prevented the concept from being implemented. This idea eventually evolved into [[Yoshi]], who was able to be introduced in ''[[Super Mario World]]'' for the more powerful [[Super Nintendo Entertainment System]].


The development sketches included in ''[[Super Mario All-Stars Limited Edition]]'' show that the game initially had screen-by-screen scrolling (similar to the later-released ''[[Super Mario Bros. Special]]'') rather than continuous scrolling as in the final version.<ref>[http://www.glitterberri.com/super-mario-bros/mario-development-notes/ "Mario Development Notes"]</ref>
The development sketches included in ''[[Super Mario All-Stars Limited Edition]]'' show that the game initially had screen-by-screen scrolling (similar to the later-released ''[[Super Mario Bros. Special]]'') rather than continuous scrolling as in the final version.<ref>[http://www.glitterberri.com/super-mario-bros/mario-development-notes/ "Mario Development Notes"]</ref>
Concept artwork was released in ''[[Super Mario Maker]]'' promotional videos. In one piece, it is shown that the [[Turtle Tribe]] were tentatively named and designed after the [[Shellcreeper]]s from ''Mario Bros.'', in addition to a cut enemy resembling [[Beach Koopa]] from ''[[Super Mario World]]''.<ref>Nintendo (September 14, 2015). [https://www.youtube.com/watch?v=C73f618-3pk&t=2517s Nintendo Digital Event @ E3 2015]. ''YouTube''. Retrieved October 18, 2021.</ref> Another piece shows a cut [[cannon]]-operating turtle resembling [[Hammer Bro]]ther.<ref>Nintendo (September 13, 2015). [https://www.youtube.com/watch?v=DLoRd6_a1CI&t=84s Super Mario Bros. 30th Anniversary Special Interview ft. Shigeru Miyamoto & Takashi Tezuka]. ''YouTube''.</ref>


<gallery>
<gallery>
SMB Original Control Scheme.jpg|The original control scheme.
SMB Original Control Scheme.jpg|The original control scheme.
Super Mario Bros. Shelled Creepers.png|Several Turtle Tribe members.
Super Mario Bros. enemy concepts.png|Other early enemy concepts.
</gallery>
</gallery>


==Early builds==
==Early builds==
===Ending theme===
===Ending theme===
[[Koji Kondo]] originally composed the ending theme with an [[wikipedia:Thirty-two-bar form|AABA structure]], but, since the song would take up too much memory, the "B" portion was cut. The original version of the ending theme was later used for the [[Family Computer Disk System|Famicom Disk System]] version of ''[[Super Mario Bros.: The Lost Levels]]''.<ref>shmuplations, "[http://shmuplations.com/kojikondo/ Koji Kondo – 2001 Composer Interview]". Retrieved November 29, 2016</ref>
[[Koji Kondo]] originally composed the ending theme with an {{wp|Thirty-two-bar form|AABA structure}}, but, since the song would take up too much memory, the "B" portion was cut. The original version of the ending theme was later used for the [[Family Computer Disk System|Famicom Disk System]] version of ''[[Super Mario Bros.: The Lost Levels]]''.<ref>shmuplations, "[http://shmuplations.com/kojikondo/ Koji Kondo – 2001 Composer Interview]". Retrieved November 29, 2016</ref>


===Unused Game Over theme===
===Unused Game Over theme===
An unused alternate version of the Game Over theme was found in the game's files. It was very similar to the regular Game Over theme, but was more simple.<ref>Bram Oxalate (February 5, 2019). [https://youtu.be/ZpMt0JxSGVw Super Mario Bros - Unused Content]. ''YouTube''. Retrieved May 20, 2020.</ref>
An unused alternate version of the Game Over theme was found in the game's code. It was very similar to the regular Game Over theme, but was more simple.<ref>Bram Oxalate (February 5, 2019). [https://youtu.be/ZpMt0JxSGVw Super Mario Bros - Unused Content]. ''YouTube''. Retrieved May 20, 2020.</ref>


==Unused content==
==Unused content==
[[File: SMB Climbable Ball Sprite.png|frame]]
[[File:SMB Climbable Ball Sprite.png|frame]]
There is a brown ball that looks similar to the top of the flagpole. Mario can climb it similar to a [[Beanstalk|vine]]. When climbed, Mario makes a buzzing sound.<ref name=tcrf>''[[tcrf:Super Mario Bros.|Super Mario Bros.]]'' ''The Cutting Room Floor''. Retrieved October 8, 2020.</ref>
There is a brown ball that looks similar to the top of the [[Goal Pole|flagpole]]. Mario can climb it similar to a [[Beanstalk|vine]]. When climbed, Mario makes a buzzing sound.<ref name=tcrf>''[[tcrf:Super Mario Bros.|Super Mario Bros.]]'' ''The Cutting Room Floor''. Retrieved October 8, 2020.</ref>


A short [[Fire Bar]] that rotates counterclockwise quickly, along with a few other Fire Bars, can be glitched into the game.<ref name=tcrf/>
A short [[Fire Bar|Fire-Bar]] that rotates counterclockwise quickly, along with a few other Fire-Bars, can be glitched into the game.<ref name=tcrf/>


[[Lakitu]] was supposed to throw [[Spiny|Spinies]] in a curved fashion like he would starting with ''Super Mario Bros. 3''. However, due to a glitch, he throws them straight down instead.<ref name="tcrf"/><ref>[https://www.youtube.com/watch?v=FmzyO2fYyCs Super Mario Bros. Unused Spiny Egg Behavior] on YouTube. Retrieved June 8, 2021.</ref>
[[Lakitu]] was supposed to throw [[Spiny|Spinies]] in a curved fashion like he would starting with ''[[Super Mario Bros. 3]]''. However, due to a glitch, he throws them straight down instead.<ref name="tcrf"/><ref>[https://www.youtube.com/watch?v=FmzyO2fYyCs Super Mario Bros. Unused Spiny Egg Behavior] on YouTube. Retrieved June 8, 2021.</ref>


==References==
==References==
<references/>
<references/>
==External links==
*[[tcrf:Super Mario Bros.|The Cutting Room Floor]]


{{Pre-release and unused content}}
{{Pre-release and unused content}}

Revision as of 23:59, October 18, 2021

It has been requested that this article be rewritten and expanded to include more information.

This is a list of pre-release and unused content for the game Super Mario Bros.

Early iteration

The development of Super Mario Bros. began with a 16x32 pixel square used as a placeholder, which could not jump at all and moved about a single screen. After taking notice of the sales figures for Mario Bros., Takashi Tezuka proposed the idea of using Mario for the game to Shigeru Miyamoto, which was accepted.[1] Visible checkpoints were considered in development.[citation needed]

A development sketch of Super Mario Bros.
Sketch of a cloud level.

The game was initially far more focused on shooting than platforming. Mario could carry weapons (with a rifle and a "beam gun" mentioned as being usable),[2] and the control scheme was different; the up arrow of the +Control Pad was used to jump, while pressing A Button used whatever item Mario carried or kicked when empty-handed.[2]

The game was initially divided between ground and sky segments, which had Mario riding a rocket (or a cloud in later stages of development) and shooting enemies.[2] The sky-based bonus round of the final game are apparently a remnant of this idea.[3]

Shigeru Miyamoto initially wanted Mario to ride a dinosaur-like creature in the game, but technical limitations of the NES prevented the concept from being implemented. This idea eventually evolved into Yoshi, who was able to be introduced in Super Mario World for the more powerful Super Nintendo Entertainment System.

The development sketches included in Super Mario All-Stars Limited Edition show that the game initially had screen-by-screen scrolling (similar to the later-released Super Mario Bros. Special) rather than continuous scrolling as in the final version.[4]

Concept artwork was released in Super Mario Maker promotional videos. In one piece, it is shown that the Turtle Tribe were tentatively named and designed after the Shellcreepers from Mario Bros., in addition to a cut enemy resembling Beach Koopa from Super Mario World.[5] Another piece shows a cut cannon-operating turtle resembling Hammer Brother.[6]

Early builds

Ending theme

Koji Kondo originally composed the ending theme with an AABA structure, but, since the song would take up too much memory, the "B" portion was cut. The original version of the ending theme was later used for the Famicom Disk System version of Super Mario Bros.: The Lost Levels.[7]

Unused Game Over theme

An unused alternate version of the Game Over theme was found in the game's code. It was very similar to the regular Game Over theme, but was more simple.[8]

Unused content

SMB Climbable Ball Sprite.png

There is a brown ball that looks similar to the top of the flagpole. Mario can climb it similar to a vine. When climbed, Mario makes a buzzing sound.[9]

A short Fire-Bar that rotates counterclockwise quickly, along with a few other Fire-Bars, can be glitched into the game.[9]

Lakitu was supposed to throw Spinies in a curved fashion like he would starting with Super Mario Bros. 3. However, due to a glitch, he throws them straight down instead.[9][10]

References

  1. ^ Iwata Asks: New Super Mario Bros. Wii: It Started With A Square Object Moving
  2. ^ a b c Iwata Asks: Super Mario Bros. 25th Anniversary.
  3. ^ "Super Mario Bros.' 25th: Miyamoto Reveals All"
  4. ^ "Mario Development Notes"
  5. ^ Nintendo (September 14, 2015). Nintendo Digital Event @ E3 2015. YouTube. Retrieved October 18, 2021.
  6. ^ Nintendo (September 13, 2015). Super Mario Bros. 30th Anniversary Special Interview ft. Shigeru Miyamoto & Takashi Tezuka. YouTube.
  7. ^ shmuplations, "Koji Kondo – 2001 Composer Interview". Retrieved November 29, 2016
  8. ^ Bram Oxalate (February 5, 2019). Super Mario Bros - Unused Content. YouTube. Retrieved May 20, 2020.
  9. ^ a b c Super Mario Bros. The Cutting Room Floor. Retrieved October 8, 2020.
  10. ^ Super Mario Bros. Unused Spiny Egg Behavior on YouTube. Retrieved June 8, 2021.

External links