Losing Streak: Difference between revisions

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[[File:MPA Losing Streak.png|thumb|The title card for Losing Streak]]
[[File:MPA Losing Streak.png|thumb|The title card for Losing Streak]]
[[File:MPA Losing Streak dialogue.png|thumb|left|Amp's request]]
[[File:MPA Losing Streak dialogue.png|thumb|left|Amp's request]]
'''Losing Streak''' is a quest in ''[[Mario Party Advance]]'' that is given by [[Amp (character)|Amp]]. The quest's name is a pun on a "losing streak" (continuously losing at something) and a "streak of lightning" (a flash of lightning), which comes from the quest giver's electricity abilities and frequent electricity-based puns. It starts when Amp, in the middle of the titular losing streak at [[Town Game Room B]], asks the player for help; the player can accept, which starts the quest, or the player can immediately leave, causing Amp to quickly assure the player that he is not going to harm them. Once the player starts the quest, he elaborates that he has played so many games at the game room but has not won a single won of them. He hopes that, if the player wins at least one game, he can start winning as well. He also lets the player keep the gambling game, [[Match 'Em]], if they win (which involves earning at least one [[coin]] more than the starting amount of thirty coins). If the player loses all of their coins (and do not retry the minigame by using a [[Mushroom]]), Amp insults the player's abilities and his inability to win, though he hopes that they attempt the quest again. Once the player wins, he gives them the minigame and wonders if the player is the [[Game Mage]], concluding the quest.
'''Losing Streak''' is a quest in ''[[Mario Party Advance]]'' that is given by [[Amp (character)|Amp]]. The quest's name is a pun on a "losing streak" (continuously losing at something) and a "streak of lightning" (a flash of lightning), which comes from the quest giver's electricity abilities and frequent electricity-based puns. It starts when Amp, in the middle of the titular losing streak at [[Town Game Room B]], asks the player for help; the player can accept, which starts the quest, or the player can immediately leave, causing Amp to quickly assure the player that he is not going to harm them. Once the player starts the quest, he elaborates that he has played so many games at the game room but has not won a single one of them. He hopes that, if the player wins at least one game, he can start winning as well. He also lets the player keep the gambling game, [[Match 'Em]], if they win (which involves earning at least one [[coin]] more than the starting amount of thirty coins). If the player loses all of their coins (and do not retry the minigame by using a [[Mushroom]]), Amp insults the player's abilities and his inability to win, though he hopes that they attempt the quest again. Once the player wins, he gives them the minigame and wonders if the player is the [[Game Mage]], concluding the quest.


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Fra=Malheureux au jeu
|Fra=Malheureux au jeu
|FraM=Literally "unlucky at play"; pun on the proverb "malheureux en amour, heureux au jeu", referring to someone who's unlucky with romance but lucky with games
|FraM=Literally "unlucky at play"; pun on the proverb "malheureux en amour, heureux au jeu", referring to someone who is unlucky with romance but lucky with games
}}
}}


{{MPA}}
{{MPA}}
[[Category:Mario Party Advance Quests]]
[[Category:Mario Party Advance Quests]]

Revision as of 16:53, April 22, 2019

File:MPA Losing Streak.png
The title card for Losing Streak
Losing Streak in Mario Party Advance
Amp's request

Losing Streak is a quest in Mario Party Advance that is given by Amp. The quest's name is a pun on a "losing streak" (continuously losing at something) and a "streak of lightning" (a flash of lightning), which comes from the quest giver's electricity abilities and frequent electricity-based puns. It starts when Amp, in the middle of the titular losing streak at Town Game Room B, asks the player for help; the player can accept, which starts the quest, or the player can immediately leave, causing Amp to quickly assure the player that he is not going to harm them. Once the player starts the quest, he elaborates that he has played so many games at the game room but has not won a single one of them. He hopes that, if the player wins at least one game, he can start winning as well. He also lets the player keep the gambling game, Match 'Em, if they win (which involves earning at least one coin more than the starting amount of thirty coins). If the player loses all of their coins (and do not retry the minigame by using a Mushroom), Amp insults the player's abilities and his inability to win, though he hopes that they attempt the quest again. Once the player wins, he gives them the minigame and wonders if the player is the Game Mage, concluding the quest.

Names in other languages

Language Name Meaning