List of Super Mario Bros. pre-release and unused content: Difference between revisions

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==Early iteration==
==Early iteration==
The development of ''Super Mario Bros.'' began with a 16x32 pixel square used as a placeholder, which couldn't jump at all and moved about a single screen. After taking notice of the sales figures for ''Mario Bros.'', Tezuka proposed the idea of using Mario for the game to Miyamoto, which was accepted<ref name="Super Mario Square">[http://iwataasks.nintendo.com/interviews/#/wii/nsmb/1/3 Iwata Asks: New Super Mario Bros. Wii: It Started With A Square Object Moving]</ref>. [[Checkpoint Flag|Visible checkpoint]]s were considered in development.{{refneeded}}
The development of ''Super Mario Bros.'' began with a 16x32 pixel square used as a placeholder, which couldn't jump at all and moved about a single screen. After taking notice of the sales figures for ''Mario Bros.'', Tezuka proposed the idea of using Mario for the game to Miyamoto, which was accepted.<ref name="Super Mario Square">[http://iwataasks.nintendo.com/interviews/#/wii/nsmb/1/3 Iwata Asks: New Super Mario Bros. Wii: It Started With A Square Object Moving]</ref> [[Checkpoint Flag|Visible checkpoint]]s were considered in development.{{refneeded}}


[[File:Smb cloud stage.jpg|thumb|Sketch of a cloud level.]]
[[File:Smb cloud stage.jpg|thumb|Sketch of a cloud level.]]

Revision as of 15:01, November 29, 2016

This is a list of pre-release and unused content for the game Super Mario Bros..

Early iteration

The development of Super Mario Bros. began with a 16x32 pixel square used as a placeholder, which couldn't jump at all and moved about a single screen. After taking notice of the sales figures for Mario Bros., Tezuka proposed the idea of using Mario for the game to Miyamoto, which was accepted.[1] Visible checkpoints were considered in development.Template:Refneeded

File:Smb cloud stage.jpg
Sketch of a cloud level.

The game was initially far more focused on shooting than platforming. Mario could carry weapons (with a rifle and a "beam gun" mentioned as being usable),[2] and the control scheme was different; the up arrow of the +Control Pad was used to jump, while pressing A Button used whatever item Mario carried or kicked when empty-handed.[2]

The game was initially divided between ground and sky segments, which had Mario riding a rocket (or a cloud in later stages of development) and shooting enemies.[2] The sky-based bonus round of the final game are apparently a remnant of this idea.[3]

The development sketches included in Super Mario All-Stars Limited Edition show that the game initially had screen-by-screen scrolling (similar to the later-released Super Mario Bros. Special) rather than continous scrolling as in the final version.[4]

Early builds

Ending theme

References

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