Arumajiron: Difference between revisions

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m (Doesn't need names in 'other' languages if it's just a name in 'a' language (apparently).)
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[[File:DKGB Armadillo.png|frame]]
[[File:DKGB Armadillo.png|frame]]
'''Arumajiron''' are enemies from ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. They appear in the [[Desert]], making their debut in stage 5-7. They behave just like [[Bowbow]]s: they walk in circles around the environment, up walls and on the ceiling. They do not hurt [[Mario]], he can only push them. They can be stood on, but not picked up.
'''Arumajiron''' (アルマジロン{{refneeded}}, "Armadillon") are enemies from ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. They appear in the [[Desert]], making their debut in stage 5-7. They behave just like [[Bowbow]]s: they walk in circles around the environment, up walls and on the ceiling. They do not hurt [[Mario]], he can only push them. They can be stood on, but not picked up.


==Names in other languages==
{{Foreignname
|Jap=アルマジロン{{refneeded}}
|JapR=Arumajiron
|JapM=Armadillon
}}
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{{DK}}
{{DK}}

Revision as of 00:11, April 10, 2015

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Arumajiron

Arumajiron (アルマジロンTemplate:Refneeded, "Armadillon") are enemies from Donkey Kong for the Game Boy. They appear in the Desert, making their debut in stage 5-7. They behave just like Bowbows: they walk in circles around the environment, up walls and on the ceiling. They do not hurt Mario, he can only push them. They can be stood on, but not picked up.

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