Arumajiron: Difference between revisions

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{{conjecture}}
{{conjecture}}
''This page is about the DK'94 enemy. If your looking for the common enemy in other [[Donkey Kong]] games see [[Army]] or [[Army Dillo]]''
''This page is about the ''DK'94'' enemy. If you're looking for the common enemy in other [[Donkey Kong (series)|''Donkey Kong'']] games see [[Army]] or [[Army Dillo]]''
[[Image:DKGB Armadillo.png|thumb|100px|]]
[[Image:DKGB Armadillo.png|thumb|100px|]]
'''Armadillos''' are enemies from ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. They appear in the [[Desert]], making their debut in stage 5-7. They behave just like [[Bowbow]]s: they walk in circles around the environment, up walls and on the ceiling. They do not hurt [[Mario]], he can only push them. They can be stood on, but not picked up.
'''{{conjecturaltext|Armadillos}}''' are enemies from ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. They appear in the [[Desert]], making their debut in stage 5-7. They behave just like [[Bowbow]]s: they walk in circles around the environment, up walls and on the ceiling. They do not hurt [[Mario]], he can only push them. They can be stood on, but not picked up.


{{DK}}
{{DK}}

Revision as of 10:44, September 6, 2011

The title of this article is conjectural; an official name for the article's subject has not been found, so it has been given a fitting title by the editors. If an official name is found, then the article should be moved to its appropriate title.

This page is about the DK'94 enemy. If you're looking for the common enemy in other Donkey Kong games see Army or Army Dillo

Arumajiron

Template:Conjecturaltext are enemies from Donkey Kong for the Game Boy. They appear in the Desert, making their debut in stage 5-7. They behave just like Bowbows: they walk in circles around the environment, up walls and on the ceiling. They do not hurt Mario, he can only push them. They can be stood on, but not picked up.