Editing Trampoline Time
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For each Mario that the player guides to safety, they receive a point. The open window that the player must try to bounce the Marios towards changes periodically between the higher and lower windows. For every ten Marios that the player guides to safety, the structure increases in height (making the minigame more challenging), with the structure reaching its maximum height when 60 Marios have been guided to safety. Also, Marios appear at a faster rate as the minigame progresses. If three Mario clones fall off the screen, the [[Game Over|minigame ends]]. | For each Mario that the player guides to safety, they receive a point. The open window that the player must try to bounce the Marios towards changes periodically between the higher and lower windows. For every ten Marios that the player guides to safety, the structure increases in height (making the minigame more challenging), with the structure reaching its maximum height when 60 Marios have been guided to safety. Also, Marios appear at a faster rate as the minigame progresses. If three Mario clones fall off the screen, the [[Game Over|minigame ends]]. | ||
Trampoline Time bears some resemblance to [[Big Ape City]] from ''[[Donkey Kong Land]]''. Also, the music for this minigame is | Trampoline Time bears some resemblance to [[Big Ape City]] from ''[[Donkey Kong Land]]''. Also, the music for this minigame is the same as the ''[[Super Mario Sunshine]]'' secret level music. | ||
This minigame, along with [[Bounce and Pounce]], [[Bounce and Trounce]], and [[Trampoline Terror]], is one of the only minigames in ''Super Mario 64 DS'' and ''New Super Mario Bros.'' to run at 30 frames per second. | This minigame, along with [[Bounce and Pounce]], [[Bounce and Trounce]], and [[Trampoline Terror]], is one of the only minigames in ''Super Mario 64 DS'' and ''New Super Mario Bros.'' to run at 30 frames per second. |