Editing Paper Mario bestiary

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**'''Flying''' - Cannot be hit by ground or Quake Hammer attacks, but can still be hit with a POW Block.
**'''Flying''' - Cannot be hit by ground or Quake Hammer attacks, but can still be hit with a POW Block.
**'''Ceiling''' - Cannot be hit by ground or jump attacks.
**'''Ceiling''' - Cannot be hit by ground or jump attacks.
**'''Top-Spiky''' - Contact with the top cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the [[Spike Shield]] Badge.
**'''Top-Spiky''' - Contact with the top cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the [[Spike Shield]] badge.
**'''Spiky''' - Contact cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the [[Spike Shield]] Badge.
**'''Spiky''' - Contact cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the [[Spike Shield]] badge.
**'''Fiery''' - Contact cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the [[Ice Power]] and/or [[Fire Shield]] Badges.
**'''Fiery''' - Contact cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the [[Ice Power]] and/or [[Fire Shield]] badges.
*'''Level:''' The enemy's level. If Mario's level matches or exceeds theirs, he will not [[List of Star Point amounts in Paper Mario|earn any]] [[Star Point]]s from it.
*'''Level:''' The enemy's level. If Mario's level matches or exceeds theirs, he will not [[List of Star Point amounts in Paper Mario|earn any]] [[Star Point]]s from it.
*'''Immune:''' The enemy's immunity to certain attacks. (Fire, Ice, Electric, Explosion, Star, Piercing)
*'''Immune:''' The enemy's immunity to certain attacks. (Fire, Ice, Electric, Explosion, Star, Piercing)
**'''Fire:''' The enemy's immunity to fire-based attacks: [[Fire Flower]] and [[Kooper]]'s [[Fire Shell]].
**'''Fire:''' The enemy's immunity to fire-based attacks: [[Fire Flower]] and [[Kooper]]'s [[Fire Shell]].
**'''Ice:''' The enemy's immunity to ice-based attacks: [[Snowman Doll]] and [[Ice Power]] Badge.
**'''Ice:''' The enemy's immunity to ice-based attacks: [[Snowman Doll]] and [[Ice Power]] badge.
**'''Electric:''' The enemy's immunity to electric-based attacks: [[Thunder Bolt (item)|Thunder Bolt]], [[Thunder Rage]], and [[Watt]]'s [[Electro Dash]].
**'''Electric:''' The enemy's immunity to electric-based attacks: [[Thunder Bolt (item)|Thunder Bolt]], [[Thunder Rage]], and [[Watt]]'s [[Electro Dash]].
**'''Explosion:''' The enemy's immunity to explosive attacks: [[Egg Bomb|Egg Missile]] and [[Bombette]]'s [[Bomb (Paper Mario)|Bomb]], [[Power Bomb|Power]] and [[Mega Bomb]] moves.
**'''Explosion:''' The enemy's immunity to explosive attacks: [[Egg Bomb|Egg Missile]] and [[Bombette]]'s [[Bomb (Paper Mario)|Bomb]], [[Power Bomb|Power]] and [[Mega Bomb]] moves.
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*'''Coins:''' The amount of coins dropped from the enemy in battle plus extra coins that may be dropped in the field. Enemies that were defeated in the field without a fight only drop field coins.  
*'''Coins:''' The amount of coins dropped from the enemy in battle plus extra coins that may be dropped in the field. Enemies that were defeated in the field without a fight only drop field coins.  
*'''Items:''' Items (rarely) dropped from the enemy. The list may not be complete.
*'''Items:''' Items (rarely) dropped from the enemy. The list may not be complete.
**Only enemies on the field will drop items; the player can use the [[First Attack|First]], [[Spin Attack (Badge)|Spin]] and [[Bump Attack]] Badges to automatically defeat them and still get items from them.
**Only enemies on the field will drop items; the player can use the [[First Attack|First]], [[Spin Attack (badge)|Spin]] and [[Bump Attack]] badges to automatically defeat them and still get items from them.
**If the enemy only appears in special battles that cannot yield coins or items (such as bosses), or it is never present outside of battle, then this category will be listed as "N/A". If the enemy doesn't give items, but still appears in battles that can yield coins, then "None" will be listed.
**If the enemy only appears in special battles that cannot yield coins or items (such as bosses), or it is never present outside of battle, then this category will be listed as "N/A". If the enemy doesn't give items, but still appears in battles that can yield coins, then "None" will be listed.
*'''Run:''' The number of button presses required with {{button|n64|A}} to get a guaranteed [[Flee|run]] from the enemy.  
*'''Run:''' The number of button presses required with {{button|n64|A}} to get a guaranteed [[Flee|run]] from the enemy.  
**If an enemy is asleep, dizzy, paralyzed or immobilized, the player does not need to press {{button|n64|A}} and will always flee from them successfully.
**If an enemy is asleep, dizzy, paralyzed or immobilized, the player does not need to press {{button|n64|A}} and will always flee from them successfully.
**With multiple enemies on the field, the amount of button presses for a guaranteed flee is the average of all enemies' run rates.
**With multiple enemies on the field, the amount of button presses for a guaranteed flee is the average of all enemies' run rates.
'''Note:''' Some of these enemies are variations of a single enemy, were fought in a grouped battle, or had several battles where the enemy had a different stat-spread or form. For convenience, these variations are listed as separate enemies.<br>
'''Note:''' Some of these enemies are variations of a single enemy, were fought in a grouped battle, or had several battles where the enemy had a different stat-spread or form. For convenience, these variations are listed as separate enemies.<br>
==Enemy stats==
==Enemy stats==

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