Editing Paah

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The mechanic was created because [[Koji Kondo]] "thought it would be fun for the visuals to change in response to the sound", and it was "the most [he] could do" to accomplish this due to having joined in the final phase of development.<ref>Nintendo. (2023, October 18). "[//nintendo.com/us/whatsnew/ask-the-developer-vol-11-super-mario-bros-wonder-part-3 Ask the Developer Vol. 11, Super Mario Bros. Wonder—Part 3 - News - Nintendo Official Site]". Nintendo.com.</ref>
The mechanic was created because [[Koji Kondo]] "thought it would be fun for the visuals to change in response to the sound", and it was "the most [he] could do" to accomplish this due to having joined in the final phase of development.<ref>Nintendo. (2023, October 18). "[//nintendo.com/us/whatsnew/ask-the-developer-vol-11-super-mario-bros-wonder-part-3 Ask the Developer Vol. 11, Super Mario Bros. Wonder—Part 3 - News - Nintendo Official Site]". Nintendo.com.</ref>


As it could otherwise be assumed that the in-game characters do not {{wp|Diegetic music|hear the background music}}, their reaction to these sound effects may be considered to [[Fourth wall|break the fourth wall]].
As it could otherwise be assumed that the in-game characters do not {{wp|Diegetic music|hear the background music}}, their reaction to these sound effects may be considered to [[Fourth wall|break the fourth wall]].
==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
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The vocals with the "Paah" effect are distinct from the new "Lah" samples accompanying the ground and athletic themes, which were taken from the "ChorusLahFem" instrument from the Roland Sound Canvas SC-8820. These play alongside the melody in the ground theme and instead of the melody in the athletic theme. As the melody in these themes is otherwise the same as in their ''New Super Mario Bros. Wii'' counterparts, enemies and objects only react to the "Paah"s that were present originally.
The vocals with the "Paah" effect are distinct from the new "Lah" samples accompanying the ground and athletic themes, which were taken from the "ChorusLahFem" instrument from the Roland Sound Canvas SC-8820. These play alongside the melody in the ground theme and instead of the melody in the athletic theme. As the melody in these themes is otherwise the same as in their ''New Super Mario Bros. Wii'' counterparts, enemies and objects only react to the "Paah"s that were present originally.
{{media table
{{media table
|file1=NSMB2 Ground Theme.oga
|file1=NSMB2 Ground Theme.oga
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|[[File:Check mark.svg|17px]]
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===Notes===
===Notes===
{{footnote|note|a|Excluding the jumping variety}}
{{footnote|note|a|Excluding the jumping variety}}

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