Editing List of Super Mario Bros. pre-release and unused content

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The game was initially far more focused on shooting than platforming. [[Mario]] could carry weapons (with a rifle and a "beam gun" mentioned as being usable),<ref name="Iwata Asks">[http://www.nintendo.co.uk/NOE/en_GB/news/iwata/super_mario_bros_25th_anniversary_19226_31910.html#top Iwata Asks: Super Mario Bros. 25th Anniversary].</ref> and the control scheme was different; the up arrow of the {{button|nes|Pad}} was used to jump, while pressing {{button|nes|A}} used whatever item Mario carried or kicked when empty-handed.<ref name="Iwata Asks"></ref>
The game was initially far more focused on shooting than platforming. [[Mario]] could carry weapons (with a rifle and a "beam gun" mentioned as being usable),<ref name="Iwata Asks">[http://www.nintendo.co.uk/NOE/en_GB/news/iwata/super_mario_bros_25th_anniversary_19226_31910.html#top Iwata Asks: Super Mario Bros. 25th Anniversary].</ref> and the control scheme was different; the up arrow of the {{button|nes|Pad}} was used to jump, while pressing {{button|nes|A}} used whatever item Mario carried or kicked when empty-handed.<ref name="Iwata Asks"></ref>


The game was initially divided between ground and sky segments, which had Mario riding a rocket (or a cloud in later stages of development) and shooting enemies.<ref name="Iwata Asks"></ref> The [[Coin Heaven|sky-based bonus round]] of the final game are apparently a remnant of this idea.<ref>[https://web.archive.org/web/20160813205247/http://www.1up.com/news/super-mario-bros-25th-miyamoto "Super Mario Bros.' 25th: Miyamoto Reveals All"]</ref>
The game was initially divided between ground and sky segments, which had Mario riding a rocket (or a cloud in later stages of development) and shooting enemies.<ref name="Iwata Asks"></ref> The sky-based bonus round of the final game are apparently a remnant of this idea.<ref>[http://www.1up.com/news/super-mario-bros-25th-miyamoto "Super Mario Bros.' 25th: Miyamoto Reveals All"]</ref>


Shigeru Miyamoto initially wanted Mario to ride a dinosaur-like creature in the game, but technical limitations of the NES prevented the concept from being implemented. This idea eventually evolved into [[Yoshi]], who was able to be introduced in ''[[Super Mario World]]'' for the more powerful [[Super Nintendo Entertainment System]].
Shigeru Miyamoto initially wanted Mario to ride a dinosaur-like creature in the game, but technical limitations of the NES prevented the concept from being implemented. This idea eventually evolved into [[Yoshi]], who was able to be introduced in ''[[Super Mario World]]'' for the more powerful [[Super Nintendo Entertainment System]].

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