Editing Dr. Mario

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Dr. Mario appears in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'' as an unlockable fighter. Dr. Mario can be unlocked in the Nintendo 3DS version by first either completing [[smashwiki:Classic Mode (SSB4)|Classic Mode]] with Mario on at least 4.0 [[smashwiki:Intensity|intensity]] or playing 60 [[smashwiki:Versus Mode#In Super Smash Bros. 4|Smash matches]], then defeating Dr. Mario himself on [[Mushroomy Kingdom]]. Dr. Mario can be unlocked in the Wii U version by first either completing a [[smashwiki:Master Orders|Master Orders]] ticket with a difficulty level of Hard or higher or by playing 50 Smash matches, and then defeating Dr. Mario on [[Delfino Plaza]]. In addition to retaining his moveset, albeit with some mechanic modifications, the custom versions of Dr. Mario's neutral, side, and up special moves are shared with Mario, though the custom versions of Dr. Tornado are instead shared with [[Luigi]], owing to Mario having [[F.L.U.D.D.]] as his down special move since ''Super Smash Bros. Brawl''. Dr. Mario's [[Final Smash]], [[Doctor Finale]], is a variation of Mario's [[Mario Finale]] that uses giant [[Capsule|vitamin capsule]]s instead of giant, streaming Fireballs. Dr. Mario has also gained two new taunts, a new idle animation, a new entrance animation, and a new victory animation that replaces the [[smashwiki:Victory pose|victory pose]] he shared with Mario in ''Super Smash Bros. Melee''. Like Mario, Dr. Mario is a middlewight close-range fighter. Unlike in ''Super Smash Bros. Melee'', Dr. Mario functions like a stronger, yet slower Mario due to multipliers being applied to his damage output and some of his attributes. Dr. Mario has the ability to [[Wall Jump]], unlike his previous appearance. Conversely, his mobility is lowered from Mario's attributes. These multipliers result in Dr. Mario being distinctly affected by passive [[equipment]] physics, in which he specifically possesses a +15 Attack value and a -50 Speed value; this allows Dr. Mario to KO opponents more easily than Mario, courtesy of a larger variety of finishing moves.
Dr. Mario appears in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'' as an unlockable fighter. Dr. Mario can be unlocked in the Nintendo 3DS version by first either completing [[smashwiki:Classic Mode (SSB4)|Classic Mode]] with Mario on at least 4.0 [[smashwiki:Intensity|intensity]] or playing 60 [[smashwiki:Versus Mode#In Super Smash Bros. 4|Smash matches]], then defeating Dr. Mario himself on [[Mushroomy Kingdom]]. Dr. Mario can be unlocked in the Wii U version by first either completing a [[smashwiki:Master Orders|Master Orders]] ticket with a difficulty level of Hard or higher or by playing 50 Smash matches, and then defeating Dr. Mario on [[Delfino Plaza]]. In addition to retaining his moveset, albeit with some mechanic modifications, the custom versions of Dr. Mario's neutral, side, and up special moves are shared with Mario, though the custom versions of Dr. Tornado are instead shared with [[Luigi]], owing to Mario having [[F.L.U.D.D.]] as his down special move since ''Super Smash Bros. Brawl''. Dr. Mario's [[Final Smash]], [[Doctor Finale]], is a variation of Mario's [[Mario Finale]] that uses giant [[Capsule|vitamin capsule]]s instead of giant, streaming Fireballs. Dr. Mario has also gained two new taunts, a new idle animation, a new entrance animation, and a new victory animation that replaces the [[smashwiki:Victory pose|victory pose]] he shared with Mario in ''Super Smash Bros. Melee''. Like Mario, Dr. Mario is a middlewight close-range fighter. Unlike in ''Super Smash Bros. Melee'', Dr. Mario functions like a stronger, yet slower Mario due to multipliers being applied to his damage output and some of his attributes. Dr. Mario has the ability to [[Wall Jump]], unlike his previous appearance. Conversely, his mobility is lowered from Mario's attributes. These multipliers result in Dr. Mario being distinctly affected by passive [[equipment]] physics, in which he specifically possesses a +15 Attack value and a -50 Speed value; this allows Dr. Mario to KO opponents more easily than Mario, courtesy of a larger variety of finishing moves.


Dr. Mario's design is now a composition of his appearance as of ''Dr. Mario 64'' and his dark gray pants from ''Super Smash Bros. Melee'', although with a few original changes from this game: his stethoscope has a slightly different color scheme, his pants are rolled up to his ankles, and his neck is longer due to the graphics, allowing him to wear a dress shirt and necktie under the labcoat rather than just a white shirt, and his tie is looser compared to his home series. To reflect this change, Dr. Mario can wear tie equipment to boost his defense stat instead of the overalls equipment his normal self uses. However, he also uses the gloves and shoes equipment for attack and speed like Mario does.
Dr. Mario's design is now a composition of his appearance as of ''Dr. Mario 64'' and his dark gray pants from ''Super Smash Bros. Melee'', although with a few original changes from this game: his stethoscope has a slightly different color scheme, his pants are rolled up to his ankles, and his neck is longer due to the graphics, allowing him to wear a dress shirt and necktie under the labcoat rather than just a white shirt. To reflect this change, Dr. Mario can wear tie equipment to boost his defense stat instead of the overalls equipment his normal self uses. However, he also uses the gloves and shoes equipment for attack and speed like Mario does.


====''Super Smash Bros. Ultimate''====
====''Super Smash Bros. Ultimate''====

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